#include "engine/wavepathserver.h"
#include "engine/unit.h"
#include "engine/prototype.h"
#include "engine/map.h"
#include "engine/playermap.h"
#include "engine/game.h"
#include "kernel/kernelserver.h"
#include "kernel/profiler.h"
Defines | |
| #define | PATH_MAX_STEPS 500 |
Functions | |
| PrepareClass (WavePathServer,"PathServer", s_NewWavePathServer, s_InitWavePathServer) | |
| bool | ProcessStep (const WavePathServer::PathStep &act_step, WavePathServer::PathStep &next_step, MapEnums::Direction direction, Prototype *prototype, list< WavePathServer::PathStep * > &steps, hash_map< Map::Field *, WavePathServer::PathStep > &visited_fields) |
| #define PATH_MAX_STEPS 500 |
| PrepareClass | ( | WavePathServer | , | |
| "PathServer" | , | |||
| s_NewWavePathServer | , | |||
| s_InitWavePathServer | ||||
| ) |
| bool ProcessStep | ( | const WavePathServer::PathStep & | act_step, | |
| WavePathServer::PathStep & | next_step, | |||
| MapEnums::Direction | direction, | |||
| Prototype * | prototype, | |||
| list< WavePathServer::PathStep * > & | steps, | |||
| hash_map< Map::Field *, WavePathServer::PathStep > & | visited_fields | |||
| ) | [inline] |
1.5.3