#include "engine/unit.h"
#include "engine/forceunit.h"
#include "engine/prototype.h"
#include "engine/player.h"
#include "engine/playermap.h"
#include "engine/game.h"
#include "engine/map.h"
#include "engine/level.h"
#include "engine/race.h"
#include "engine/selection.h"
#include "engine/selectionrenderer.h"
#include "engine/unitmessages.h"
#include "engine/pathserver.h"
#include "engine/onscreentext.h"
#include "kernel/kernelserver.h"
#include "kernel/logserver.h"
#include "kernel/serializer.h"
#include "framework/sceneserver.h"
#include "framework/remoteserver.h"
#include "framework/gfxserver.h"
Defines | |
| #define | UNIT_NEXT_STEP_WAITING 0.2 |
| How long will unit wait before next check of position engaged by another moving unit. | |
| #define | UNIT_NEXT_STEP_LIMIT 3 |
| Maximal number of next step iterations. | |
| #define | UNIT_MAX_MESSAGE_LENGTH 255 |
| Maximal length of message that can be printed to the OST as unit speach. | |
Functions | |
| PrepareClass (Unit,"Root", s_NewUnit, s_InitUnit) | |
| #define UNIT_MAX_MESSAGE_LENGTH 255 |
Maximal length of message that can be printed to the OST as unit speach.
| #define UNIT_NEXT_STEP_LIMIT 3 |
Maximal number of next step iterations.
| #define UNIT_NEXT_STEP_WAITING 0.2 |
How long will unit wait before next check of position engaged by another moving unit.
| PrepareClass | ( | Unit | , | |
| "Root" | , | |||
| s_NewUnit | , | |||
| s_InitUnit | ||||
| ) |
1.5.3