Todo List

Member BuildingPrototype::Serialize (Serializer &serializer)
Implement

Member ForcePrototype::Serialize (Serializer &serializer)
Implement

Member Game::ActivateGui (Gui *gui)
Apply new GUI here (dialogs, menu, ...).

Member Game::Render ()
Draw GUI.

Member GfxServer::SetMapping (vector2 *mapping)
Add parameter with size of array and check the size while rendering. See RenderQuads for using this kind of size.

Class Gui
Maybe move this class to Framework.

Member Gui::WriteBody (Serializer &serializer)
Implement

Member InputServer::EmitAction (const string &action, int pos)
Akcie volat cez hashovaciu tabulku. (Kluc akcia, hodnoty CallbaciInfo).

Member Level::WriteHeader (Serializer &serializer)
Implement

Member Level::WriteBody (Serializer &serializer)
Implement

Member Map::WriteHeader (Serializer &serializer)
Implement

Member Map::WriteBody (Serializer &serializer)
Implement

Member MouseInfo::OnRightKeyDown (Selection *selection)
Start building.

Class OnScreenText
Script interface.

Member Player::IsHyper () const
Detect hyper player.

Member Player::LoadResources ()
Load missing race from server.

Member Player::Serialize (Serializer &serializer)
Implement.

Member PlayerMap::IsInMap (const vector2 &map_position, MapEnums::Segment &segment) const
Test and return other visible segments according to warfog.

Member PlayerMap::RenderMask (MapEnums::Segment segment, const MapArea &visible_area)
Optimise using call list for rendering a quad.

Class Preloaded
Maybe move this class to Framework.

Member Profile::SetDefaultSettings ()
Alt+

Member Prototype::CheckPosition (const Map *map, const MapPosition3D &position, MapEnums::Direction direction, bool &is_moveable, bool &is_free)
Corners are checked twice if unit is moving in diagonal direction.

Member Prototype::Serialize (Serializer &serializer)
Implement.

Member Race::ReadBody (Serializer &serializer)
Reading common textures.

Reading shared sounds.

Member Race::WriteBody (Serializer &serializer)
Implement

Member RemoteServer::RegisterClient (RemoteClient *client)
Creating clients in all slave servers.

Member RemoteServer::RegisterClient (RemoteClient *client)
Registerimg client in master server.

Member RemoteServer::DeregisterClient (RemoteClient *client)
Deleting clients in all slave servers.

Member RemoteServer::DeregisterClient (RemoteClient *client)
Deregisterimg client in master server.

Member RemoteServer::SendRemoteMessage (BaseMessage *message, RemoteClient *sender, RemoteClient *desination, double delay=0.0)
Sending message to remote client.

Member Scheme::WriteHeader (Serializer &serializer)
Implement

Member Scheme::WriteBody (Serializer &serializer)
Implement

Member ScriptServer::RunScript (const string &file_path, string &result)
More powerful language recognising (one language can registered more file extensions).

Member Unit::OnMessage (StateEvent *pevent)
Removing unit from map and adding back while moving is really ineffecive.

Member Unit::OnMessage (StateEvent *pevent)
Do not change real position.

Member Unit::Serialize (Serializer &serializer)
Implement.

Member TGA_IMAGETYPE_NONE
okomentovat vsetky TGA_IMAGETYPE_*

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