- Member BuildingPrototype::Serialize (Serializer &serializer)
- Implement
- Member ForcePrototype::Serialize (Serializer &serializer)
- Implement
- Member Game::ActivateGui (Gui *gui)
- Apply new GUI here (dialogs, menu, ...).
- Member Game::Render ()
- Draw GUI.
- Member GfxServer::SetMapping (vector2 *mapping)
- Add parameter with size of array and check the size while rendering. See RenderQuads for using this kind of size.
- Class Gui
- Maybe move this class to Framework.
- Member Gui::WriteBody (Serializer &serializer)
- Implement
- Member InputServer::EmitAction (const string &action, int pos)
- Akcie volat cez hashovaciu tabulku. (Kluc akcia, hodnoty CallbaciInfo).
- Member Level::WriteHeader (Serializer &serializer)
- Implement
- Member Level::WriteBody (Serializer &serializer)
- Implement
- Member Map::WriteHeader (Serializer &serializer)
- Implement
- Member Map::WriteBody (Serializer &serializer)
- Implement
- Member MouseInfo::OnRightKeyDown (Selection *selection)
- Start building.
- Class OnScreenText
- Script interface.
- Member Player::IsHyper () const
- Detect hyper player.
- Member Player::LoadResources ()
- Load missing race from server.
- Member Player::Serialize (Serializer &serializer)
- Implement.
- Member PlayerMap::IsInMap (const vector2 &map_position, MapEnums::Segment &segment) const
- Test and return other visible segments according to warfog.
- Member PlayerMap::RenderMask (MapEnums::Segment segment, const MapArea &visible_area)
- Optimise using call list for rendering a quad.
- Class Preloaded
- Maybe move this class to Framework.
- Member Profile::SetDefaultSettings ()
- Alt+
- Member Prototype::CheckPosition (const Map *map, const MapPosition3D &position, MapEnums::Direction direction, bool &is_moveable, bool &is_free)
- Corners are checked twice if unit is moving in diagonal direction.
- Member Prototype::Serialize (Serializer &serializer)
- Implement.
- Member Race::ReadBody (Serializer &serializer)
- Reading common textures.
Reading shared sounds.
- Member Race::WriteBody (Serializer &serializer)
- Implement
- Member RemoteServer::RegisterClient (RemoteClient *client)
- Creating clients in all slave servers.
- Member RemoteServer::RegisterClient (RemoteClient *client)
- Registerimg client in master server.
- Member RemoteServer::DeregisterClient (RemoteClient *client)
- Deleting clients in all slave servers.
- Member RemoteServer::DeregisterClient (RemoteClient *client)
- Deregisterimg client in master server.
- Member RemoteServer::SendRemoteMessage (BaseMessage *message, RemoteClient *sender, RemoteClient *desination, double delay=0.0)
- Sending message to remote client.
- Member Scheme::WriteHeader (Serializer &serializer)
- Implement
- Member Scheme::WriteBody (Serializer &serializer)
- Implement
- Member ScriptServer::RunScript (const string &file_path, string &result)
- More powerful language recognising (one language can registered more file extensions).
- Member Unit::OnMessage (StateEvent *pevent)
- Removing unit from map and adding back while moving is really ineffecive.
- Member Unit::OnMessage (StateEvent *pevent)
- Do not change real position.
- Member Unit::Serialize (Serializer &serializer)
- Implement.
- Member TGA_IMAGETYPE_NONE
- okomentovat vsetky TGA_IMAGETYPE_*
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