#include "engine/onscreentext.h"
#include "engine/game.h"
#include "kernel/kernelserver.h"
#include "kernel/timeserver.h"
#include "framework/gfxserver.h"
Functions | |
PrepareClass (OnScreenText,"Root", s_NewOnScreenText, s_InitOnScreenText) |
PrepareClass | ( | OnScreenText | , | |
"Root" | , | |||
s_NewOnScreenText | , | |||
s_InitOnScreenText | ||||
) |