#include "engine/map.h"
#include "engine/game.h"
#include "engine/unit.h"
#include "engine/inputactions.h"
#include "engine/prototype.h"
#include "engine/player.h"
#include "engine/playermap.h"
#include "framework/sceneserver.h"
#include "framework/isoscene.h"
#include "framework/inputserver.h"
#include "framework/gfxserver.h"
#include "kernel/kernelserver.h"
#include "kernel/logserver.h"
#include "kernel/serializer.h"
#include "kernel/timeserver.h"
Defines | |
#define | MAP_MAX_SIZE 240 |
Maximal map width or height. | |
#define | MAP_MAX_MOVE_SPEED 2000.0f |
Maximal moving speed. | |
#define | MAP_MAX_ZOOM_SPEED 10.0f |
Maximal zoom speed. | |
#define | MAP_MAX_ZOOM 5.0f |
Maximal zoom coeficient. | |
#define | MAP_MIN_ZOOM 0.2f |
Minimal zoom coeficient. | |
#define | MAP_MOVING_FRAME 3 |
Width of frame around the window edge that is sensitive to map moving. | |
#define | MAP_UNDERGROUND_TRANSPARENCY 0.5f |
Transparency used for drawing underground units in multiple segments. | |
Functions | |
PrepareScriptClass (Map,"Preloaded", s_NewMap, s_InitMap, s_InitMap_cmds) |
#define MAP_MAX_MOVE_SPEED 2000.0f |
Maximal moving speed.
#define MAP_MAX_SIZE 240 |
Maximal map width or height.
#define MAP_MAX_ZOOM 5.0f |
Maximal zoom coeficient.
#define MAP_MAX_ZOOM_SPEED 10.0f |
Maximal zoom speed.
#define MAP_MIN_ZOOM 0.2f |
Minimal zoom coeficient.
#define MAP_MOVING_FRAME 3 |
Width of frame around the window edge that is sensitive to map moving.
#define MAP_UNDERGROUND_TRANSPARENCY 0.5f |
Transparency used for drawing underground units in multiple segments.
PrepareScriptClass | ( | Map | , | |
"Preloaded" | , | |||
s_NewMap | , | |||
s_InitMap | , | |||
s_InitMap_cmds | ||||
) |