#include "engine/level.h"
#include "engine/map.h"
#include "engine/game.h"
#include "engine/profile.h"
#include "engine/player.h"
#include "engine/unit.h"
#include "framework/remoteserver.h"
#include "kernel/kernelserver.h"
#include "kernel/scriptserver.h"
#include "kernel/logserver.h"
#include "kernel/serializer.h"
Functions | |
PrepareClass (Level,"Preloaded", s_NewLevel, s_InitLevel) |
PrepareClass | ( | Level | , | |
"Preloaded" | , | |||
s_NewLevel | , | |||
s_InitLevel | ||||
) |