Framework Module


Detailed Description

Contents

Introduction

Framework...

Structure

Structure...


Files

file  playerremoteclient.cpp
file  playerremoteclient.h
file  playerremoteserver.cpp
file  playerremoteserver.h
file  animation.cpp
file  animation.h
file  animator.cpp
file  animator.h
file  audiofile.cpp
file  audiofile.h
file  audioserver.cpp
file  audioserver.h
file  audioserver_cmds.cpp
file  config.h
 Configuration options for framework pre-processing.
file  datafile.cpp
file  datafile.h
file  displaymode.h
file  font.cpp
file  font.h
file  fontfile.cpp
file  fontfile.h
file  framework.cpp
file  gfxserver.cpp
file  gfxserver.h
file  gfxserver_cmds.cpp
file  gfxstructures.h
file  imagefile.cpp
file  imagefile.h
file  inputserver.cpp
file  inputserver.h
file  inputserver_cmds.cpp
file  inputtypes.h
file  isoscene.cpp
file  isoscene.h
file  listener.h
file  mesh.cpp
file  mesh.h
file  meshstructures.h
file  model.cpp
file  model.h
file  remoteclient.cpp
file  remoteclient.h
file  remoteserver.cpp
file  remoteserver.h
file  resource.cpp
file  resource.h
file  resourceserver.cpp
file  resourceserver.h
file  scene.cpp
file  scene.h
file  scenenode.cpp
file  scenenode.h
file  sceneobject.cpp
file  sceneobject.h
file  sceneserver.cpp
file  sceneserver.h
file  shapenode.cpp
file  shapenode.h
file  sound.cpp
file  sound.h
file  soundresource.cpp
file  soundresource.h
file  system.h
 Includes all common kernel headers.
file  texture.cpp
file  texture.h
file  transformnode.cpp
file  transformnode.h

Classes

class  PlayerRemoteClient
 PlayerRemoteClient. More...
class  PlayerRemoteServer
 PlayerRemoteServer. More...
class  Animation
class  Animator
class  AudioFile
class  AudioServer
class  DataFile
class  DisplayMode
 Contains display mode parameters. More...
class  Font
class  FontFile
class  GfxServer
 GFX server interface. More...
class  Viewport
 Viewport. More...
class  Projection
 Projection. More...
class  ImageFile
class  InputServer
 GFX server interface. More...
class  IsoScene
class  Listener
class  Mesh
class  Model
class  RemoteClient
 RemoteClient. More...
class  RemoteServer
 RemoteServer. More...
class  Resource
 A superclass of all resource related subclasses such as Sound, Texture and so on. More...
class  ResourceServer
 Central resource server. Creates and manages resource objects. More...
class  Scene
class  SceneNode
 The SceneNode is the base class of all objects which can be attached to a scene managed by the SceneServer class. A scene node object may provide transform or geometry information. More...
class  SceneObject
class  SceneServer
class  ShapeNode
 The ShapeNode is the base class of all objects which can be attached to a scene managed by the SceneServer class. A scene node object may provide transform or geometry information. More...
class  Sound
class  SoundResource
class  Texture
class  TransformNode
 A transform node groups its child nodes and defines position, orientation and scale of a scene node. Transformation hierarchies can be created using the object name space hierarchy. More...


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