D:/Projects/dark-oberon.svn/game/sources/engine/forceunit.cpp File Reference


Detailed Description

Author:
Peter Knut
Date:
2007
Version:
1.0 - Initial.

#include "engine/forceunit.h"
#include "engine/prototype.h"
#include "engine/unitmessages.h"
#include "engine/game.h"
#include "engine/map.h"
#include "engine/selection.h"
#include "engine/level.h"
#include "engine/player.h"
#include "kernel/kernelserver.h"
#include "kernel/logserver.h"
#include "framework/remoteserver.h"
#include "framework/sceneobject.h"
#include "framework/gfxserver.h"

Defines

#define UNIT_NEXT_EJECTING_WAITING   1.0
 How long will hided unit wait before next finding of free position around hider.

Functions

 PrepareClass (ForceUnit,"Unit", s_NewForceUnit, s_InitForceUnit)


Define Documentation

#define UNIT_NEXT_EJECTING_WAITING   1.0

How long will hided unit wait before next finding of free position around hider.


Function Documentation

PrepareClass ( ForceUnit  ,
"Unit"  ,
s_NewForceUnit  ,
s_InitForceUnit   
)


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