#include "engine/forceunit.h"
#include "engine/prototype.h"
#include "engine/unitmessages.h"
#include "engine/game.h"
#include "engine/map.h"
#include "engine/selection.h"
#include "engine/level.h"
#include "engine/player.h"
#include "kernel/kernelserver.h"
#include "kernel/logserver.h"
#include "framework/remoteserver.h"
#include "framework/sceneobject.h"
#include "framework/gfxserver.h"
Defines | |
| #define | UNIT_NEXT_EJECTING_WAITING 1.0 |
| How long will hided unit wait before next finding of free position around hider. | |
Functions | |
| PrepareClass (ForceUnit,"Unit", s_NewForceUnit, s_InitForceUnit) | |
| #define UNIT_NEXT_EJECTING_WAITING 1.0 |
How long will hided unit wait before next finding of free position around hider.
| PrepareClass | ( | ForceUnit | , | |
| "Unit" | , | |||
| s_NewForceUnit | , | |||
| s_InitForceUnit | ||||
| ) |
1.5.3