D:/Projects/dark-oberon.svn/game/sources/engine/enginemodule.cpp File Reference


Detailed Description

Author:
Peter Knut
Date:
2005
Version:
1.0 - Initial.

#include "kernel/kernelserver.h"

Functions

void EngineModule ()
bool s_InitGame (Class *, KernelServer *)
Objects_NewGame (const char *name)
bool s_InitPreloaded (Class *, KernelServer *)
Objects_NewPreloaded (const char *name)
bool s_InitProfile (Class *, KernelServer *)
Objects_NewProfile (const char *name)
bool s_InitGui (Class *, KernelServer *)
Objects_NewGui (const char *name)
bool s_InitLevel (Class *, KernelServer *)
Objects_NewLevel (const char *name)
bool s_InitMap (Class *, KernelServer *)
Objects_NewMap (const char *name)
bool s_InitScheme (Class *, KernelServer *)
Objects_NewScheme (const char *name)
bool s_InitRace (Class *, KernelServer *)
Objects_NewRace (const char *name)
bool s_InitPrototype (Class *, KernelServer *)
Objects_NewPrototype (const char *name)
bool s_InitForcePrototype (Class *, KernelServer *)
Objects_NewForcePrototype (const char *name)
bool s_InitBuildingPrototype (Class *, KernelServer *)
Objects_NewBuildingPrototype (const char *name)
bool s_InitOnScreenText (Class *, KernelServer *)
Objects_NewOnScreenText (const char *name)
bool s_InitPlayerRemoteServer (Class *, KernelServer *)
Objects_NewPlayerRemoteServer (const char *name)
bool s_InitPlayerRemoteClient (Class *, KernelServer *)
Objects_NewPlayerRemoteClient (const char *name)
bool s_InitPlayer (Class *, KernelServer *)
Objects_NewPlayer (const char *name)
bool s_InitUnit (Class *, KernelServer *)
Objects_NewUnit (const char *name)
bool s_InitBuildingUnit (Class *, KernelServer *)
Objects_NewBuildingUnit (const char *name)
bool s_InitForceUnit (Class *, KernelServer *)
Objects_NewForceUnit (const char *name)
bool s_InitSelectionRenderer (Class *, KernelServer *)
Objects_NewSelectionRenderer (const char *name)
bool s_InitRectSelRenderer (Class *, KernelServer *)
Objects_NewRectSelRenderer (const char *name)
bool s_InitBoxSelRenderer (Class *, KernelServer *)
Objects_NewBoxSelRenderer (const char *name)
bool s_InitSelection (Class *, KernelServer *)
Objects_NewSelection (const char *name)
bool s_InitPathServer (Class *, KernelServer *)
Objects_NewPathServer (const char *name)
bool s_InitWavePathServer (Class *, KernelServer *)
Objects_NewWavePathServer (const char *name)


Function Documentation

void EngineModule (  ) 

bool s_InitBoxSelRenderer ( Class ,
KernelServer  
)

bool s_InitBuildingPrototype ( Class ,
KernelServer  
)

bool s_InitBuildingUnit ( Class ,
KernelServer  
)

bool s_InitForcePrototype ( Class ,
KernelServer  
)

bool s_InitForceUnit ( Class ,
KernelServer  
)

bool s_InitGame ( Class ,
KernelServer  
)

bool s_InitGui ( Class ,
KernelServer  
)

bool s_InitLevel ( Class ,
KernelServer  
)

bool s_InitMap ( Class ,
KernelServer  
)

bool s_InitOnScreenText ( Class ,
KernelServer  
)

bool s_InitPathServer ( Class ,
KernelServer  
)

bool s_InitPlayer ( Class ,
KernelServer  
)

bool s_InitPlayerRemoteClient ( Class ,
KernelServer  
)

bool s_InitPlayerRemoteServer ( Class ,
KernelServer  
)

bool s_InitPreloaded ( Class ,
KernelServer  
)

bool s_InitProfile ( Class ,
KernelServer  
)

bool s_InitPrototype ( Class ,
KernelServer  
)

bool s_InitRace ( Class ,
KernelServer  
)

bool s_InitRectSelRenderer ( Class ,
KernelServer  
)

bool s_InitScheme ( Class ,
KernelServer  
)

bool s_InitSelection ( Class ,
KernelServer  
)

bool s_InitSelectionRenderer ( Class ,
KernelServer  
)

bool s_InitUnit ( Class ,
KernelServer  
)

bool s_InitWavePathServer ( Class ,
KernelServer  
)

Object* s_NewBoxSelRenderer ( const char *  name  ) 

Object* s_NewBuildingPrototype ( const char *  name  ) 

Object* s_NewBuildingUnit ( const char *  name  ) 

Object* s_NewForcePrototype ( const char *  name  ) 

Object* s_NewForceUnit ( const char *  name  ) 

Object* s_NewGame ( const char *  name  ) 

Object* s_NewGui ( const char *  name  ) 

Object* s_NewLevel ( const char *  name  ) 

Object* s_NewMap ( const char *  name  ) 

Object* s_NewOnScreenText ( const char *  name  ) 

Object* s_NewPathServer ( const char *  name  ) 

Object* s_NewPlayer ( const char *  name  ) 

Object* s_NewPlayerRemoteClient ( const char *  name  ) 

Object* s_NewPlayerRemoteServer ( const char *  name  ) 

Object* s_NewPreloaded ( const char *  name  ) 

Object* s_NewProfile ( const char *  name  ) 

Object* s_NewPrototype ( const char *  name  ) 

Object* s_NewRace ( const char *  name  ) 

Object* s_NewRectSelRenderer ( const char *  name  ) 

Object* s_NewScheme ( const char *  name  ) 

Object* s_NewSelection ( const char *  name  ) 

Object* s_NewSelectionRenderer ( const char *  name  ) 

Object* s_NewUnit ( const char *  name  ) 

Object* s_NewWavePathServer ( const char *  name  ) 


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