#include "kernel/kernelserver.h"
void EngineModule | ( | ) |
bool s_InitBoxSelRenderer | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitBuildingPrototype | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitBuildingUnit | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitForcePrototype | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitForceUnit | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitGame | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitGui | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitLevel | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitMap | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitOnScreenText | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitPathServer | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitPlayer | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitPlayerRemoteClient | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitPlayerRemoteServer | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitPreloaded | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitProfile | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitPrototype | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitRace | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitRectSelRenderer | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitScheme | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitSelection | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitSelectionRenderer | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitUnit | ( | Class * | , | |
KernelServer * | ||||
) |
bool s_InitWavePathServer | ( | Class * | , | |
KernelServer * | ||||
) |
Object* s_NewBoxSelRenderer | ( | const char * | name | ) |
Object* s_NewBuildingPrototype | ( | const char * | name | ) |
Object* s_NewBuildingUnit | ( | const char * | name | ) |
Object* s_NewForcePrototype | ( | const char * | name | ) |
Object* s_NewForceUnit | ( | const char * | name | ) |
Object* s_NewGame | ( | const char * | name | ) |
Object* s_NewGui | ( | const char * | name | ) |
Object* s_NewLevel | ( | const char * | name | ) |
Object* s_NewMap | ( | const char * | name | ) |
Object* s_NewOnScreenText | ( | const char * | name | ) |
Object* s_NewPathServer | ( | const char * | name | ) |
Object* s_NewPlayer | ( | const char * | name | ) |
Object* s_NewPlayerRemoteClient | ( | const char * | name | ) |
Object* s_NewPlayerRemoteServer | ( | const char * | name | ) |
Object* s_NewPreloaded | ( | const char * | name | ) |
Object* s_NewProfile | ( | const char * | name | ) |
Object* s_NewPrototype | ( | const char * | name | ) |
Object* s_NewRace | ( | const char * | name | ) |
Object* s_NewRectSelRenderer | ( | const char * | name | ) |
Object* s_NewScheme | ( | const char * | name | ) |
Object* s_NewSelection | ( | const char * | name | ) |
Object* s_NewSelectionRenderer | ( | const char * | name | ) |
Object* s_NewUnit | ( | const char * | name | ) |
Object* s_NewWavePathServer | ( | const char * | name | ) |