TransformNode Member List

This is the complete list of members for TransformNode, including all inherited members.

AcquirePointer()Counted [inline]
AddObjectRef(Ref< Referenced > *)Referenced [inline]
ClearChildren()Root
Counted()Counted [inline]
CreateAnimators()SceneNode [virtual]
Deserialize(Serializer &serializer, bool first)Root [protected, virtual]
Dispatch(Cmd *)Object
Find(const string &path)Root [inline]
flagsTransformNode [protected]
GetBack() const List< Root >
GetClass() const Object [inline]
GetCmdProtos(HashList *)Object
GetData() const ListNode< Root >
GetFront() const List< Root >
GetFullPath()Root
GetGroupName()Object [protected, virtual]
GetID()Root [inline]
GetInstanceSize() const Object [virtual]
GetNext() const ListNode< Root >
GetParent() const TreeNode< Root >
GetPrev() const ListNode< Root >
GetRefs()Referenced [inline]
GetRotation()TransformNode [inline]
GetTranslation()TransformNode [inline]
GetTreeSize() const Root
idRoot [protected]
InsertAfter(Root *prev)ListNode< Root >
InsertBefore(Root *next)ListNode< Root >
InvalidateAllRefs()Referenced [protected]
IsA(const Class *) const Object [inline]
IsA(const char *) const Object
IsEmpty() const List< Root >
IsInstanceOf(const Class *) const Object [inline]
IsLinked() const ListNode< Root >
IsResourcesValid()SceneNode [inline]
kernel_serverObject [protected]
List()List< Root >
ListNode(void *pdata=NULL)ListNode< Root >
LoadResources()SceneNode [virtual]
Lock() const Root [inline]
LockCounted()Counted [inline, protected, static]
LogTree(const string &indent) const Root
mutexRoot [mutable, protected]
my_classObject [protected]
Object(const char *name)Object
PopBack()List< Root >
PopFront()List< Root >
PreloadResources()SceneNode
PushBack(Root *node)List< Root >
PushFront(Root *node)List< Root >
Referenced()Referenced
refListReferenced [protected]
Release()Counted [inline, virtual]
ReleaseChildren()Root
RemObjectRef(Ref< Referenced > *)Referenced [inline]
Remove()ListNode< Root >
Render()TransformNode [virtual]
resources_validSceneNode [protected]
Root(const char *id)Root
rotationTransformNode [protected]
SceneNode(const char *id)SceneNode
SendMessage(BaseMessage *message, Root *destination, double delay=0.0)Root [protected]
Serialize(Serializer &serializer)Root [protected, virtual]
Serialized()Serialized
SetClass(Class *)Object [inline, protected]
SetData(void *data)ListNode< Root >
SetID(const string &id)Root [inline]
SetRotation(float rotation)TransformNode
SetTranslation(const vector2 &translation)TransformNode
Sort(bool backward=false)Root
TransformNode(const char *id)TransformNode
TransformType enum nameTransformNode [protected]
translationTransformNode [protected]
TreeNode()TreeNode< Root >
TT_ROTATION enum valueTransformNode [protected]
TT_TRANSLATION enum valueTransformNode [protected]
UnloadResources()SceneNode [virtual]
Unlock() const Root [inline]
UnlockCounted()Counted [inline, protected, static]
~Counted()Counted [inline, protected, virtual]
~List()List< Root > [virtual]
~ListNode()ListNode< Root > [virtual]
~Object()Object [protected, virtual]
~Referenced()Referenced [virtual]
~Root()Root [protected, virtual]
~SceneNode()SceneNode [virtual]
~Serialized()Serialized [virtual]
~TransformNode()TransformNode [virtual]


Generated on Sat Oct 20 14:47:36 2007 for Dark Oberon by  doxygen 1.5.3