#include <sound.h>

When opened, a Sound object will create a shared static or streaming sound resource, based on the settings of Sound.
Public Types | |
| enum | Category { SND_EFFECT, SND_MUSIC, SND_SPEECH, SND_AMBIENT, SND_COUNT } |
| sound categories. More... | |
Public Member Functions | |
| Sound (const char *id) | |
| virtual | ~Sound () |
| void | SetCategory (Category category) |
| void | SetPriority (int pri) |
| void | SetStreaming (bool b) |
| void | SetLooping (bool b) |
| void | SetVolume (float v) |
| void | SetMinVolume (float v) |
| void | SetMaxVolume (float v) |
| void | SetTransform (const matrix44 &m) |
| void | SetVelocity (const vector3 &v) |
| void | SetRefDistance (float d) |
| void | SetMaxDistance (float d) |
| void | SetInnerConeAngle (float a) |
| void | SetOuterConeAngle (float a) |
| void | SetOuterConeVolume (float v) |
| void | SetRolloffFactor (float v) |
| void | SetPitch (float v) |
| Category | GetCategory () const |
| int | GetPriority () const |
| bool | IsStreaming () const |
| bool | IsLooping () const |
| float | GetVolume () const |
| float | GetMinVolume () const |
| float | GetMaxVolume () const |
| const matrix44 & | GetTransform () const |
| const vector3 & | GetVelocity () const |
| float | GetRefDistance () const |
| float | GetMaxDistance () const |
| float | GetInnerConeAngle () const |
| float | GetOuterConeAngle () const |
| float | GetOuterConeVolume () const |
| float | GetRolloffFactor () const |
| float | GetPitch () const |
| void | CopySoundAttrsFrom (const Sound *other) |
| virtual bool | IsPlaying () |
Static Public Member Functions | |
| static bool | CategoryToString (Category category, string &name) |
| static bool | StringToCategory (const string &name, Category &category) |
Protected Member Functions | |
| virtual void | Play () |
| virtual void | Stop () |
| virtual void | Pause () |
| virtual void | PlayPause () |
| virtual void | Update () |
| virtual void | UpdateStream () |
Protected Attributes | |
| Category | category |
| matrix44 | transform |
| vector3 | velocity |
| bool | streaming |
| bool | looping |
| int | priority |
| float | volume |
| Indicate the gain (volume amplification) applied. [> 0.0]. | |
| float | min_volume |
| Indicate minimum source attenuation. [0.0 - 1.0]. | |
| float | max_volume |
| Indicate maximum source attenuation. [0.0 - 1.0]. | |
| float | ref_distance |
| Source specific reference distance. [> 0.0] At 0.0, no distance attenuation occurs. | |
| float | max_distance |
| Indicate distance above which sources are not attenuated using the inverse clamped distance model. [> 0.0]. | |
| float | rolloff_factor |
| Source specific rolloff factor. [>0.0]. | |
| float | pitch |
| Specify the pitch to be applied at source. [0.5 - 2.0]. | |
| float | inner_cone_angle |
| Directional source, inner cone angle, in degrees. [0-360]. | |
| float | outer_cone_angle |
| Directional source, outer cone angle, in degrees. [0-360]. | |
| float | outer_cone_volume |
| Directional source, outer cone gain. [0.0 - 1.0]. | |
| bool | volume_dirty |
| bool | move_dirty |
| bool | props_dirty |
| Ref< SoundResource > | sound_resource |
Friends | |
| class | AudioServer |
| enum Sound::Category |
| Sound::Sound | ( | const char * | id | ) |
Constructor.
| Sound::~Sound | ( | ) | [virtual] |
Destructor.
| void Sound::SetCategory | ( | Category | c | ) | [inline] |
Sets category of sound.
| void Sound::SetPriority | ( | int | p | ) | [inline] |
Sets the sound priority for voice management.
| void Sound::SetStreaming | ( | bool | b | ) | [inline] |
Sets static/streaming type.
| void Sound::SetLooping | ( | bool | b | ) | [inline] |
Sets the looping behaviour.
| void Sound::SetVolume | ( | float | v | ) | [inline] |
Sets the playback volume.
Indicate the gain (volume amplification) applied. [> 0.0] A value of 1.0 means un-attenuated/unchanged. Each division by 2 equals an attenuation of -6dB. Each multiplicaton with 2 equals an amplification of +6dB.
A value of 0.0 is meaningless with respect to a logarithmic scale; it is interpreted as zero volume - the channel is effectively disabled.
| void Sound::SetMinVolume | ( | float | v | ) | [inline] |
| void Sound::SetMaxVolume | ( | float | v | ) | [inline] |
| void Sound::SetTransform | ( | const matrix44 & | m | ) | [inline] |
Sets world transform.
| void Sound::SetVelocity | ( | const vector3 & | v | ) | [inline] |
Sets the velocity.
| void Sound::SetRefDistance | ( | float | d | ) | [inline] |
Sets the minimum distance (sound doesn't get louder when closer).
| void Sound::SetMaxDistance | ( | float | d | ) | [inline] |
Sets the maximum distance (sound will not be audible beyond that distance.
| void Sound::SetInnerConeAngle | ( | float | a | ) | [inline] |
Sets the inside cone angle in degrees.
| void Sound::SetOuterConeAngle | ( | float | a | ) | [inline] |
Sets the outside cone angle in degrees.
| void Sound::SetOuterConeVolume | ( | float | v | ) | [inline] |
Sets the cone outside volume (0.0 .. 1.0).
| void Sound::SetRolloffFactor | ( | float | v | ) | [inline] |
Sets the rolloff factor.
| void Sound::SetPitch | ( | float | v | ) | [inline] |
Sets the rolloff factor.
| Sound::Category Sound::GetCategory | ( | ) | const [inline] |
Gets category of sound.
| int Sound::GetPriority | ( | ) | const [inline] |
Gets the sound priority for voice management.
| bool Sound::IsStreaming | ( | ) | const [inline] |
Gets static/streaming type.
| bool Sound::IsLooping | ( | ) | const [inline] |
Gets the looping behaviour.
| float Sound::GetVolume | ( | ) | const [inline] |
Gets the playback volume.
| float Sound::GetMinVolume | ( | ) | const [inline] |
| float Sound::GetMaxVolume | ( | ) | const [inline] |
| const matrix44 & Sound::GetTransform | ( | ) | const [inline] |
Gets world transform.
| const vector3 & Sound::GetVelocity | ( | ) | const [inline] |
Gets the velocity.
| float Sound::GetRefDistance | ( | ) | const [inline] |
Gets the mimimum distance.
| float Sound::GetMaxDistance | ( | ) | const [inline] |
Gets the maximum distance.
| float Sound::GetInnerConeAngle | ( | ) | const [inline] |
Gets the inside cone angle.
| float Sound::GetOuterConeAngle | ( | ) | const [inline] |
Gets the outside cone angle.
| float Sound::GetOuterConeVolume | ( | ) | const [inline] |
Gets the cone outside volume.
| float Sound::GetRolloffFactor | ( | ) | const [inline] |
Gets the rolloff factor.
| float Sound::GetPitch | ( | ) | const [inline] |
Gets the rolloff factor.
| void Sound::CopySoundAttrsFrom | ( | const Sound * | other | ) | [inline] |
Copies audio attributes from another sound object.
| bool Sound::CategoryToString | ( | Category | category, | |
| string & | name | |||
| ) | [static] |
| bool Sound::StringToCategory | ( | const string & | name, | |
| Category & | category | |||
| ) | [static] |
| bool Sound::IsPlaying | ( | ) | [virtual] |
Returns true if sound is playing.
Reimplemented in OpenALSound.
| void Sound::Play | ( | ) | [protected, virtual] |
Starts the sound.
Reimplemented in OpenALSound.
| void Sound::Stop | ( | ) | [protected, virtual] |
Stops the sound.
Reimplemented in OpenALSound.
| void Sound::Pause | ( | ) | [protected, virtual] |
Pause the sound.
Reimplemented in OpenALSound.
| void Sound::PlayPause | ( | ) | [protected, virtual] |
Play/Pause the sound.
| void Sound::Update | ( | ) | [protected, virtual] |
Updates the sound.
Reimplemented in OpenALSound.
| void Sound::UpdateStream | ( | ) | [protected, virtual] |
Updates sound stream.
Reimplemented in OpenALSound.
friend class AudioServer [friend] |
Category Sound::category [protected] |
matrix44 Sound::transform [protected] |
vector3 Sound::velocity [protected] |
bool Sound::streaming [protected] |
bool Sound::looping [protected] |
int Sound::priority [protected] |
float Sound::volume [protected] |
Indicate the gain (volume amplification) applied. [> 0.0].
float Sound::min_volume [protected] |
Indicate minimum source attenuation. [0.0 - 1.0].
float Sound::max_volume [protected] |
Indicate maximum source attenuation. [0.0 - 1.0].
float Sound::ref_distance [protected] |
Source specific reference distance. [> 0.0] At 0.0, no distance attenuation occurs.
float Sound::max_distance [protected] |
Indicate distance above which sources are not attenuated using the inverse clamped distance model. [> 0.0].
float Sound::rolloff_factor [protected] |
Source specific rolloff factor. [>0.0].
float Sound::pitch [protected] |
Specify the pitch to be applied at source. [0.5 - 2.0].
float Sound::inner_cone_angle [protected] |
Directional source, inner cone angle, in degrees. [0-360].
float Sound::outer_cone_angle [protected] |
Directional source, outer cone angle, in degrees. [0-360].
float Sound::outer_cone_volume [protected] |
Directional source, outer cone gain. [0.0 - 1.0].
bool Sound::volume_dirty [protected] |
bool Sound::move_dirty [protected] |
bool Sound::props_dirty [protected] |
Ref<SoundResource> Sound::sound_resource [protected] |
1.5.3