ShapeNode Member List

This is the complete list of members for ShapeNode, including all inherited members.

absoluteShapeNode [protected]
AcquirePointer()Counted [inline]
AddObjectRef(Ref< Referenced > *)Referenced [inline]
ClearChildren()Root
colors_buffShapeNode [protected]
colors_fileShapeNode [protected]
coords_buffShapeNode [protected]
coords_fileShapeNode [protected]
Counted()Counted [inline]
CreateAnimators()ShapeNode [virtual]
Deserialize(Serializer &serializer, bool first)Root [protected, virtual]
Dispatch(Cmd *)Object
Find(const string &path)Root [inline]
GetBack() const List< Root >
GetClass() const Object [inline]
GetCmdProtos(HashList *)Object
GetData() const ListNode< Root >
GetFront() const List< Root >
GetFullPath()Root
GetGroupName()Object [protected, virtual]
GetID()Root [inline]
GetInstanceSize() const Object [virtual]
GetMesh()ShapeNode [inline]
GetNext() const ListNode< Root >
GetParent() const TreeNode< Root >
GetPrev() const ListNode< Root >
GetRefs()Referenced [inline]
GetTexture()ShapeNode [inline]
GetTreeSize() const Root
idRoot [protected]
InsertAfter(Root *prev)ListNode< Root >
InsertBefore(Root *next)ListNode< Root >
InvalidateAllRefs()Referenced [protected]
IsA(const Class *) const Object [inline]
IsA(const char *) const Object
IsEmpty() const List< Root >
IsInstanceOf(const Class *) const Object [inline]
IsLinked() const ListNode< Root >
IsResourcesValid()SceneNode [inline]
kernel_serverObject [protected]
List()List< Root >
ListNode(void *pdata=NULL)ListNode< Root >
LoadMesh()ShapeNode [protected]
LoadResources()ShapeNode [virtual]
LoadTexture()ShapeNode [protected]
Lock() const Root [inline]
LockCounted()Counted [inline, protected, static]
LogTree(const string &indent) const Root
mappingShapeNode [protected]
mapping_buffShapeNode [protected]
mapping_fileShapeNode [protected]
meshShapeNode [protected]
mesh_fileShapeNode [protected]
mutexRoot [mutable, protected]
my_classObject [protected]
Object(const char *name)Object
overlay_colorShapeNode [protected]
overlay_fileShapeNode [protected]
PopBack()List< Root >
PopFront()List< Root >
PreloadResources()SceneNode
PushBack(Root *node)List< Root >
PushFront(Root *node)List< Root >
Referenced()Referenced
refListReferenced [protected]
Release()Counted [inline, virtual]
ReleaseChildren()Root
RemObjectRef(Ref< Referenced > *)Referenced [inline]
Remove()ListNode< Root >
Render()ShapeNode [virtual]
resources_validSceneNode [protected]
Root(const char *id)Root
SceneNode(const char *id)SceneNode
SendMessage(BaseMessage *message, Root *destination, double delay=0.0)Root [protected]
Serialize(Serializer &serializer)Root [protected, virtual]
Serialized()Serialized
SetClass(Class *)Object [inline, protected]
SetColorsAnimation(const string &colors_file)ShapeNode
SetCoordsAnimation(const string &coords_file)ShapeNode
SetData(void *data)ListNode< Root >
SetID(const string &id)Root [inline]
SetMappingAnimation(const string &mapping_file)ShapeNode
SetMeshFile(const string &mesh_file, vector2 *mapping, bool absolute)ShapeNode
SetOverlayColor(const vector3 &color)ShapeNode [inline]
SetOverlayFile(const string &overlay_file)ShapeNode
SetTextureFile(const string &textrure_file)ShapeNode
ShapeNode(const char *id)ShapeNode
Sort(bool backward=false)Root
textureShapeNode [protected]
texture_fileShapeNode [protected]
TreeNode()TreeNode< Root >
UnloadMesh()ShapeNode [protected]
UnloadResources()ShapeNode [virtual]
UnloadTexture()ShapeNode [protected]
Unlock() const Root [inline]
UnlockCounted()Counted [inline, protected, static]
~Counted()Counted [inline, protected, virtual]
~List()List< Root > [virtual]
~ListNode()ListNode< Root > [virtual]
~Object()Object [protected, virtual]
~Referenced()Referenced [virtual]
~Root()Root [protected, virtual]
~SceneNode()SceneNode [virtual]
~Serialized()Serialized [virtual]
~ShapeNode()ShapeNode [virtual]


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