Serialized Class Reference
[Kernel Module]

#include <serialized.h>

Inheritance diagram for Serialized:

Object Root Animator Env OnScreenText Preloaded Prototype RemoteClient Resource RootServer< Node > RootServer< AudioServer > RootServer< FileServer > RootServer< Game > RootServer< GfxServer > RootServer< InputServer > RootServer< MessageServer > RootServer< PathServer > RootServer< RemoteServer > RootServer< ResourceServer > RootServer< SceneServer > RootServer< ScriptServer > RootServer< SerializeServer > RootServer< TimeServer > Scene SceneNode SceneObject ScriptLoader SelectionRenderer Serializer Unit

List of all members.

Public Member Functions

 Serialized ()
virtual ~Serialized ()

Protected Member Functions

virtual bool Serialize (Serializer &serializer)
virtual bool Deserialize (Serializer &serializer, bool first)
virtual const char * GetGroupName ()

Friends

class SerializeServer


Constructor & Destructor Documentation

Serialized::Serialized (  ) 

Constructor.

Serialized::~Serialized (  )  [virtual]

Destructor.


Member Function Documentation

bool Serialized::Serialize ( Serializer serializer  )  [protected, virtual]

Reimplemented in BuildingPrototype, ForcePrototype, Player, Preloaded, Prototype, Unit, and Root.

bool Serialized::Deserialize ( Serializer serializer,
bool  first 
) [protected, virtual]

Reimplemented in BuildingPrototype, ForcePrototype, Player, Preloaded, Prototype, Unit, Animation, Mesh, Model, and Root.

const char * Serialized::GetGroupName (  )  [protected, virtual]

Reimplemented in Object.


Friends And Related Function Documentation

friend class SerializeServer [friend]


The documentation for this class was generated from the following files:
Generated on Sat Oct 20 14:47:35 2007 for Dark Oberon by  doxygen 1.5.3