Selection Member List

This is the complete list of members for Selection, including all inherited members.

AcquirePointer()Counted [inline]
actionSelection [protected]
AddObjectRef(Ref< Referenced > *)Referenced [inline]
AddRemoveUnit(Unit *unit)Selection
AddUnit(Unit *unit)Selection
aggressivitySelection [protected]
builderSelection [protected]
can_attackSelection
can_buildSelection
can_hideSelection
can_mineSelection
can_moveSelection
can_repairSelection
CanAttack() const Selection [inline]
CanBuild() const Selection [inline]
CanHide() const Selection [inline]
CanHideToUnit(const Unit *unit) const Selection
CanMine() const Selection [inline]
CanMove() const Selection [inline]
CanRepair() const Selection [inline]
ClearChildren()Root
Counted()Counted [inline]
Deserialize(Serializer &serializer, bool first)Root [protected, virtual]
Dispatch(Cmd *)Object
Find(const string &path)Root [inline]
GetAction() const Selection [inline]
GetAggressivity() const Selection [inline]
GetBack() const List< Root >
GetClass() const Object [inline]
GetCmdProtos(HashList *)Object
GetData() const ListNode< Root >
GetFront() const List< Root >
GetFullPath()Root
GetGroupName()Object [protected, virtual]
GetID()Root [inline]
GetInstanceSize() const Object [virtual]
GetNext() const ListNode< Root >
GetParent() const TreeNode< Root >
GetPrev() const ListNode< Root >
GetRefs()Referenced [inline]
GetRemoteID() const RemoteClient [inline]
GetSelectedAction() const Selection [inline]
GetTreeSize() const Root
idRoot [protected]
InsertAfter(Root *prev)ListNode< Root >
InsertBefore(Root *next)ListNode< Root >
InvalidateAllRefs()Referenced [protected]
is_mySelection
IsA(const Class *) const Object [inline]
IsA(const char *) const Object
IsEmpty() const List< Root >
IsInstanceOf(const Class *) const Object [inline]
IsLinked() const ListNode< Root >
IsLocal() const RemoteClient [inline]
IsMy() const Selection [inline]
kernel_serverObject [protected]
List()List< Root >
ListNode(void *pdata=NULL)ListNode< Root >
Lock() const Root [inline]
LockCounted()Counted [inline, protected, static]
LogTree(const string &indent) const Root
mutexRoot [mutable, protected]
my_classObject [protected]
Object(const char *name)Object
PlayerRemoteClient(const char *id)PlayerRemoteClient
PopBack()List< Root >
PopFront()List< Root >
PushBack(Root *node)List< Root >
PushFront(Root *node)List< Root >
Referenced()Referenced
refListReferenced [protected]
Release()Counted [inline, virtual]
ReleaseChildren()Root
RemObjectRef(Ref< Referenced > *)Referenced [inline]
RemoteClient(const char *id)RemoteClient
Remove()ListNode< Root >
RemoveUnit(Unit *unit)Selection
Root(const char *id)Root
Say(bool possitive, const char *message) const Selection [inline]
selected_actionSelection [protected]
Selection(const char *id)Selection
SelectUnit(Unit *unit)Selection [inline]
SendMessage(BaseMessage *message, Root *destination, double delay=0.0)Root [protected]
SendRemoteMessage(BaseMessage *message, RemoteClient *destination, double delay=0.0)RemoteClient
SendRemoteMessageToUnit(BaseMessage *message, Unit *destination, double delay=0.0)PlayerRemoteClient
Serialize(Serializer &serializer)Root [protected, virtual]
Serialized()Serialized
SetClass(Class *)Object [inline, protected]
SetData(void *data)ListNode< Root >
SetID(const string &id)Root [inline]
SetMeetingPoint(const MapPosition3D &meeting_point)Selection
SetSelectedAction(Unit::Action action)Selection [inline]
Sort(bool backward=false)Root
StartEjecting()Selection
StartHiding(Unit *unit)Selection
StartMoving(Unit *unit)Selection
StartMoving(const MapPosition3D &dest_position)Selection
TreeNode()TreeNode< Root >
unitsSelection [protected]
units_typeSelection [protected]
UnitsList typedefSelection [protected]
Unlock() const Root [inline]
UnlockCounted()Counted [inline, protected, static]
UnselectAll()Selection
Update()Selection
~Counted()Counted [inline, protected, virtual]
~List()List< Root > [virtual]
~ListNode()ListNode< Root > [virtual]
~Object()Object [protected, virtual]
~Referenced()Referenced [virtual]
~Root()Root [protected, virtual]
~Serialized()Serialized [virtual]


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