SceneServer Class Reference
[Framework Module]

#include <sceneserver.h>

Inheritance diagram for SceneServer:

RootServer< SceneServer > Root Server< SceneServer > Object TreeNode< Root > Referenced Counted Serialized List< Root > ListNode< Root >

List of all members.

Public Member Functions

 SceneServer (const char *id)
virtual ~SceneServer ()
SceneNewScene (const char *class_name)
SceneObjectNewSceneObject (const char *class_name, const string *model_file=NULL)
AnimatorNewAnimator (const string &anim_file, void *buffer)
void RenderScene (Scene *scene)

Protected Attributes

Ref< Rootscenes


Constructor & Destructor Documentation

SceneServer::SceneServer ( const char *  id  ) 

Constructor.

SceneServer::~SceneServer (  )  [virtual]

Destructor.


Member Function Documentation

Scene * SceneServer::NewScene ( const char *  class_name  ) 

SceneObject * SceneServer::NewSceneObject ( const char *  class_name,
const string *  model_file = NULL 
)

Animator * SceneServer::NewAnimator ( const string &  anim_file,
void *  buffer 
)

void SceneServer::RenderScene ( Scene scene  )  [inline]


Member Data Documentation

Ref<Root> SceneServer::scenes [protected]


The documentation for this class was generated from the following files:
Generated on Sat Oct 20 14:47:35 2007 for Dark Oberon by  doxygen 1.5.3