AcquirePointer() | Counted | [inline] |
AddObjectRef(Ref< Referenced > *) | Referenced | [inline] |
ClearChildren() | Root | |
Counted() | Counted | [inline] |
Deserialize(Serializer &serializer, bool first) | Root | [protected, virtual] |
Dispatch(Cmd *) | Object | |
Find(const string &path) | Root | [inline] |
GetBack() const | List< Root > | |
GetClass() const | Object | [inline] |
GetCmdProtos(HashList *) | Object | |
GetData() const | ListNode< Root > | |
GetFront() const | List< Root > | |
GetFullPath() | Root | |
GetGroupName() | Object | [protected, virtual] |
GetID() | Root | [inline] |
GetInstance() | Server< SceneServer > | [static] |
GetInstanceSize() const | Object | [virtual] |
GetNext() const | ListNode< Root > | |
GetParent() const | TreeNode< Root > | |
GetPrev() const | ListNode< Root > | |
GetRefs() | Referenced | [inline] |
GetTreeSize() const | Root | |
id | Root | [protected] |
InsertAfter(Root *prev) | ListNode< Root > | |
InsertBefore(Root *next) | ListNode< Root > | |
InvalidateAllRefs() | Referenced | [protected] |
IsA(const Class *) const | Object | [inline] |
IsA(const char *) const | Object | |
IsEmpty() const | List< Root > | |
IsInstanceOf(const Class *) const | Object | [inline] |
IsLinked() const | ListNode< Root > | |
kernel_server | Object | [protected] |
List() | List< Root > | |
ListNode(void *pdata=NULL) | ListNode< Root > | |
Lock() const | Root | [inline] |
LockCounted() | Counted | [inline, protected, static] |
LogTree(const string &indent) const | Root | |
mutex | Root | [mutable, protected] |
my_class | Object | [protected] |
NewAnimator(const string &anim_file, void *buffer) | SceneServer | |
NewScene(const char *class_name) | SceneServer | |
NewSceneObject(const char *class_name, const string *model_file=NULL) | SceneServer | |
Object(const char *name) | Object | |
PopBack() | List< Root > | |
PopFront() | List< Root > | |
PushBack(Root *node) | List< Root > | |
PushFront(Root *node) | List< Root > | |
Referenced() | Referenced | |
refList | Referenced | [protected] |
Release() | Counted | [inline, virtual] |
ReleaseChildren() | Root | |
RemObjectRef(Ref< Referenced > *) | Referenced | [inline] |
Remove() | ListNode< Root > | |
RenderScene(Scene *scene) | SceneServer | [inline] |
Root(const char *id) | Root | |
RootServer(const char *name) | RootServer< SceneServer > | |
scenes | SceneServer | [protected] |
SceneServer(const char *id) | SceneServer | |
SendMessage(BaseMessage *message, Root *destination, double delay=0.0) | Root | [protected] |
Serialize(Serializer &serializer) | Root | [protected, virtual] |
Serialized() | Serialized | |
Server() | Server< SceneServer > | |
SetClass(Class *) | Object | [inline, protected] |
SetData(void *data) | ListNode< Root > | |
SetID(const string &id) | Root | [inline] |
Sort(bool backward=false) | Root | |
TreeNode() | TreeNode< Root > | |
Trigger() | Server< SceneServer > | [virtual] |
Unlock() const | Root | [inline] |
UnlockCounted() | Counted | [inline, protected, static] |
~Counted() | Counted | [inline, protected, virtual] |
~List() | List< Root > | [virtual] |
~ListNode() | ListNode< Root > | [virtual] |
~Object() | Object | [protected, virtual] |
~Referenced() | Referenced | [virtual] |
~Root() | Root | [protected, virtual] |
~SceneServer() | SceneServer | [virtual] |
~Serialized() | Serialized | [virtual] |
~Server() | Server< SceneServer > | [virtual] |