SceneObject Member List

This is the complete list of members for SceneObject, including all inherited members.

AcquirePointer()Counted [inline]
ActivateModel(byte_t id)SceneObject
active_modelSceneObject [protected]
AddModel(const string &model_file)SceneObject
AddObjectRef(Ref< Referenced > *)Referenced [inline]
callback_render_beginSceneObject [protected]
callback_render_endSceneObject [protected]
ClearChildren()Root
Counted()Counted [inline]
Deserialize(Serializer &serializer, bool first)Root [protected, virtual]
Dispatch(Cmd *)Object
Find(const string &path)Root [inline]
GetActiveModel() const SceneObject [inline]
GetBack() const List< Root >
GetClass() const Object [inline]
GetCmdProtos(HashList *)Object
GetData() const ListNode< Root >
GetFront() const List< Root >
GetFullPath()Root
GetGroupName()Object [protected, virtual]
GetID()Root [inline]
GetInstanceSize() const Object [virtual]
GetNext() const ListNode< Root >
GetParent() const TreeNode< Root >
GetPosition() const SceneObject [inline]
GetPrev() const ListNode< Root >
GetRefs()Referenced [inline]
GetSize() const SceneObject [inline]
GetTreeSize() const Root
idRoot [protected]
InsertAfter(Root *prev)ListNode< Root >
InsertBefore(Root *next)ListNode< Root >
InvalidateAllRefs()Referenced [protected]
IsA(const Class *) const Object [inline]
IsA(const char *) const Object
IsEmpty() const List< Root >
IsInstanceOf(const Class *) const Object [inline]
IsLinked() const ListNode< Root >
IsResourcesValid() const SceneObject [inline]
IsVisible() const SceneObject [inline]
kernel_serverObject [protected]
List()List< Root >
ListNode(void *pdata=NULL)ListNode< Root >
LoadResources()SceneObject
Lock() const Root [inline]
LockCounted()Counted [inline, protected, static]
LogTree(const string &indent) const Root
modelsSceneObject [protected]
ModelsArray typedefSceneObject [protected]
mutexRoot [mutable, protected]
my_classObject [protected]
Object(const char *name)Object
overlay_colorSceneObject [protected]
PauseAnimators()SceneObject
PopBack()List< Root >
PopFront()List< Root >
positionSceneObject [protected]
PushBack(Root *node)List< Root >
PushFront(Root *node)List< Root >
Referenced()Referenced
refListReferenced [protected]
Release()Counted [inline, virtual]
ReleaseChildren()Root
RemObjectRef(Ref< Referenced > *)Referenced [inline]
Remove()ListNode< Root >
Render(bool callbacks=true) const SceneObject [inline]
RenderCallbackFun typedefSceneObject
resources_validSceneObject [protected]
Root(const char *id)Root
SceneObject(const char *id)SceneObject
SendMessage(BaseMessage *message, Root *destination, double delay=0.0)Root [protected]
Serialize(Serializer &serializer)Root [protected, virtual]
Serialized()Serialized
SetClass(Class *)Object [inline, protected]
SetData(void *data)ListNode< Root >
SetID(const string &id)Root [inline]
SetOverlayColor(const vector3 &color)SceneObject [inline]
SetPosition(const vector3 &position)SceneObject [inline]
SetRenderCallbacks(RenderCallbackFun render_begin, RenderCallbackFun render_end)SceneObject [inline]
SetSize(const vector2 &size)SceneObject [inline]
SetVisible(bool visible)SceneObject [inline]
sizeSceneObject [protected]
Sort(bool backward=false)Root
TreeNode()TreeNode< Root >
UnloadResources()SceneObject [protected]
Unlock() const Root [inline]
UnlockCounted()Counted [inline, protected, static]
UpdateAnimators()SceneObject
visibleSceneObject [protected]
~Counted()Counted [inline, protected, virtual]
~List()List< Root > [virtual]
~ListNode()ListNode< Root > [virtual]
~Object()Object [protected, virtual]
~Referenced()Referenced [virtual]
~Root()Root [protected, virtual]
~SceneObject()SceneObject [virtual]
~Serialized()Serialized [virtual]


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