ResourceServer Member List

This is the complete list of members for ResourceServer, including all inherited members.

AcquirePointer()Counted [inline]
AddObjectRef(Ref< Referenced > *)Referenced [inline]
ClearChildren()Root
Counted()Counted [inline]
Deserialize(Serializer &serializer, bool first)Root [protected, virtual]
Dispatch(Cmd *)Object
Find(const string &path)Root [inline]
FindResource(const string &path, Resource::Type type)ResourceServer
GetAllResourcesCount()ResourceServer [inline]
GetAllResourcesSize()ResourceServer [inline]
GetBack() const List< Root >
GetClass() const Object [inline]
GetCmdProtos(HashList *)Object
GetData() const ListNode< Root >
GetFront() const List< Root >
GetFullPath()Root
GetGroupName()Object [protected, virtual]
GetID()Root [inline]
GetInstance()Server< ResourceServer > [static]
GetInstanceSize() const Object [virtual]
GetNext() const ListNode< Root >
GetParent() const TreeNode< Root >
GetPrev() const ListNode< Root >
GetRefs()Referenced [inline]
GetResourceId(const string &path)ResourceServer
GetResourceList(Resource::Type type)ResourceServer
GetResourcesCount(Resource::Type type)ResourceServer
GetResourcesSize(Resource::Type type)ResourceServer
GetTreeSize() const Root
idRoot [protected]
InsertAfter(Root *prev)ListNode< Root >
InsertBefore(Root *next)ListNode< Root >
InvalidateAllRefs()Referenced [protected]
IsA(const Class *) const Object [inline]
IsA(const char *) const Object
IsEmpty() const List< Root >
IsInstanceOf(const Class *) const Object [inline]
IsLinked() const ListNode< Root >
kernel_serverObject [protected]
List()List< Root >
ListNode(void *pdata=NULL)ListNode< Root >
LoadAllResources()ResourceServer [inline]
LoadResources(Resource::Type type)ResourceServer
Lock() const Root [inline]
LockCounted()Counted [inline, protected, static]
LogTree(const string &indent) const Root
mutexRoot [mutable, protected]
my_classObject [protected]
NewResource(const char *class_name, const string &path, Resource::Type type, const char *modifier=NULL)ResourceServer
NewResource(const char *class_name, DataFile *data_file, Resource::Type type, const char *modifier=NULL)ResourceServer
Object(const char *name)Object
PopBack()List< Root >
PopFront()List< Root >
PushBack(Root *node)List< Root >
PushFront(Root *node)List< Root >
Referenced()Referenced
refListReferenced [protected]
Release()Counted [inline, virtual]
ReleaseChildren()Root
RemObjectRef(Ref< Referenced > *)Referenced [inline]
Remove()ListNode< Root >
Resource classResourceServer [friend]
resourcesResourceServer [protected]
ResourceServer(const char *id)ResourceServer
Root(const char *id)Root
RootServer(const char *name)RootServer< ResourceServer >
SendMessage(BaseMessage *message, Root *destination, double delay=0.0)Root [protected]
Serialize(Serializer &serializer)Root [protected, virtual]
Serialized()Serialized
Server()Server< ResourceServer >
SetClass(Class *)Object [inline, protected]
SetData(void *data)ListNode< Root >
SetID(const string &id)Root [inline]
Sort(bool backward=false)Root
TreeNode()TreeNode< Root >
Trigger()Server< ResourceServer > [virtual]
UnloadAllResources()ResourceServer [inline]
UnloadResources(Resource::Type type)ResourceServer
Unlock() const Root [inline]
UnlockCounted()Counted [inline, protected, static]
~Counted()Counted [inline, protected, virtual]
~List()List< Root > [virtual]
~ListNode()ListNode< Root > [virtual]
~Object()Object [protected, virtual]
~Referenced()Referenced [virtual]
~ResourceServer()ResourceServer [virtual]
~Root()Root [protected, virtual]
~Serialized()Serialized [virtual]
~Server()Server< ResourceServer > [virtual]


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