RemoteClient Class Reference
[Framework Module]

#include <remoteclient.h>

Inheritance diagram for RemoteClient:

Root Object TreeNode< Root > Referenced Counted Serialized List< Root > ListNode< Root > PlayerRemoteClient Player Selection

List of all members.

Detailed Description


Public Member Functions

 RemoteClient (const char *id)
byte_t GetRemoteID () const
bool IsLocal () const
void SendRemoteMessage (BaseMessage *message, RemoteClient *destination, double delay=0.0)

Private Attributes

byte_t remote_id
bool local


class RemoteServer

Constructor & Destructor Documentation

RemoteClient::RemoteClient ( const char *  id  ) 

Member Function Documentation

byte_t RemoteClient::GetRemoteID (  )  const [inline]

bool RemoteClient::IsLocal (  )  const [inline]

void RemoteClient::SendRemoteMessage ( BaseMessage message,
RemoteClient destination,
double  delay = 0.0 

Friends And Related Function Documentation

friend class RemoteServer [friend]

Member Data Documentation

byte_t RemoteClient::remote_id [private]

bool RemoteClient::local [private]

The documentation for this class was generated from the following files:
Generated on Sat Oct 20 14:47:34 2007 for Dark Oberon by  doxygen 1.5.3