#include <playerremoteserver.h>
Public Member Functions | |
PlayerRemoteServer (const char *id) | |
virtual | ~PlayerRemoteServer () |
Protected Member Functions | |
virtual bool | CreateRemoteClient (byte_t client_id) |
PlayerRemoteServer::PlayerRemoteServer | ( | const char * | id | ) |
PlayerRemoteServer::~PlayerRemoteServer | ( | ) | [virtual] |
bool PlayerRemoteServer::CreateRemoteClient | ( | byte_t | client_id | ) | [protected, virtual] |
Reimplemented from RemoteServer.