#include <playerremoteserver.h>

Public Member Functions | |
| PlayerRemoteServer (const char *id) | |
| virtual | ~PlayerRemoteServer () |
Protected Member Functions | |
| virtual bool | CreateRemoteClient (byte_t client_id) |
| PlayerRemoteServer::PlayerRemoteServer | ( | const char * | id | ) |
| PlayerRemoteServer::~PlayerRemoteServer | ( | ) | [virtual] |
| bool PlayerRemoteServer::CreateRemoteClient | ( | byte_t | client_id | ) | [protected, virtual] |
Reimplemented from RemoteServer.
1.5.3