PlayerRemoteServer Class Reference
[Framework Module]

#include <playerremoteserver.h>

Inheritance diagram for PlayerRemoteServer:

RemoteServer RootServer< RemoteServer > Root Server< RemoteServer > Object TreeNode< Root > Referenced Counted Serialized List< Root > ListNode< Root >

List of all members.


Detailed Description

PlayerRemoteServer.

Public Member Functions

 PlayerRemoteServer (const char *id)
virtual ~PlayerRemoteServer ()

Protected Member Functions

virtual bool CreateRemoteClient (byte_t client_id)

Constructor & Destructor Documentation

PlayerRemoteServer::PlayerRemoteServer ( const char *  id  ) 

PlayerRemoteServer::~PlayerRemoteServer (  )  [virtual]


Member Function Documentation

bool PlayerRemoteServer::CreateRemoteClient ( byte_t  client_id  )  [protected, virtual]

Reimplemented from RemoteServer.


The documentation for this class was generated from the following files:
Generated on Sat Oct 20 14:47:34 2007 for Dark Oberon by  doxygen 1.5.3