#include <playerremoteclient.h>
Public Member Functions | |
PlayerRemoteClient (const char *id) | |
void | SendRemoteMessageToUnit (BaseMessage *message, Unit *destination, double delay=0.0) |
PlayerRemoteClient::PlayerRemoteClient | ( | const char * | id | ) |
void PlayerRemoteClient::SendRemoteMessageToUnit | ( | BaseMessage * | message, | |
Unit * | destination, | |||
double | delay = 0.0 | |||
) |