#include <playerremoteclient.h>

Public Member Functions | |
| PlayerRemoteClient (const char *id) | |
| void | SendRemoteMessageToUnit (BaseMessage *message, Unit *destination, double delay=0.0) |
| PlayerRemoteClient::PlayerRemoteClient | ( | const char * | id | ) |
| void PlayerRemoteClient::SendRemoteMessageToUnit | ( | BaseMessage * | message, | |
| Unit * | destination, | |||
| double | delay = 0.0 | |||
| ) |
1.5.3