PlayerRemoteClient Class Reference
[Framework Module]

#include <playerremoteclient.h>

Inheritance diagram for PlayerRemoteClient:

RemoteClient Root Object TreeNode< Root > Referenced Counted Serialized List< Root > ListNode< Root > Player Selection

List of all members.

Detailed Description


Public Member Functions

 PlayerRemoteClient (const char *id)
void SendRemoteMessageToUnit (BaseMessage *message, Unit *destination, double delay=0.0)

Constructor & Destructor Documentation

PlayerRemoteClient::PlayerRemoteClient ( const char *  id  ) 

Member Function Documentation

void PlayerRemoteClient::SendRemoteMessageToUnit ( BaseMessage message,
Unit destination,
double  delay = 0.0 

The documentation for this class was generated from the following files:
Generated on Sat Oct 20 14:47:34 2007 for Dark Oberon by  doxygen 1.5.3