Player Member List

This is the complete list of members for Player, including all inherited members.

AcquirePointer()Counted [inline]
activePlayer [protected]
AddObjectRef(Ref< Referenced > *)Referenced [inline]
ClearChildren()Root
colorPlayer [protected]
Counted()Counted [inline]
CreatePlayerMap(const MapSize &map_size)Player
DeletePlayerMap()Player
DeregisterUnit(Unit *unit)Player
Deserialize(Serializer &serializer, bool first)Player [protected, virtual]
Dispatch(Cmd *)Object
Find(const string &path)Root [inline]
GetBack() const List< Root >
GetClass() const Object [inline]
GetCmdProtos(HashList *)Object
GetColor() const Player [inline]
GetData() const ListNode< Root >
GetFront() const List< Root >
GetFullPath()Root
GetGroupName()Object [protected, virtual]
GetID()Root [inline]
GetInstanceSize() const Object [virtual]
GetName() const Player [inline]
GetNext() const ListNode< Root >
GetParent() const TreeNode< Root >
GetPlayerMap() const Player [inline]
GetPrev() const ListNode< Root >
GetRaceId() const Player [inline]
GetRefs()Referenced [inline]
GetRemoteID() const RemoteClient [inline]
GetTreeSize() const Root
GetUnit(ushort_t remote_id) const Player [inline]
idRoot [protected]
InsertAfter(Root *prev)ListNode< Root >
InsertBefore(Root *next)ListNode< Root >
InvalidateAllRefs()Referenced [protected]
IsA(const Class *) const Object [inline]
IsA(const char *) const Object
IsActive() const Player [inline]
IsEmpty() const List< Root >
IsHyper() const Player [inline]
IsInstanceOf(const Class *) const Object [inline]
IsLinked() const ListNode< Root >
IsLocal() const RemoteClient [inline]
kernel_serverObject [protected]
Level classPlayer [friend]
List()List< Root >
ListNode(void *pdata=NULL)ListNode< Root >
LoadResources()Player
Lock() const Root [inline]
LockCounted()Counted [inline, protected, static]
LogTree(const string &indent) const Root
mapPlayer [protected]
mutexRoot [mutable, protected]
my_classObject [protected]
namePlayer [protected]
NewUnit(const string &prototype_id)Player
NewUnit(Prototype *prototype)Player
Object(const char *name)Object
OnMessage(ActionEvent *pevent)Player [protected, virtual]
OnMessage(InputEvent *pevent)Player [protected, virtual]
Player(const char *id)Player
PlayerRemoteClient(const char *id)PlayerRemoteClient
PopBack()List< Root >
PopFront()List< Root >
PushBack(Root *node)List< Root >
PushFront(Root *node)List< Root >
racePlayer [protected]
race_idPlayer [protected]
Referenced()Referenced
refListReferenced [protected]
RegisterUnit(Unit *unit)Player
Release()Counted [inline, virtual]
ReleaseChildren()Root
RemObjectRef(Ref< Referenced > *)Referenced [inline]
RemoteClient(const char *id)RemoteClient
Remove()ListNode< Root >
Root(const char *id)Root
SendMessage(BaseMessage *message, Root *destination, double delay=0.0)Root [protected]
SendRemoteMessage(BaseMessage *message, RemoteClient *destination, double delay=0.0)RemoteClient
SendRemoteMessageToUnit(BaseMessage *message, Unit *destination, double delay=0.0)PlayerRemoteClient
Serialize(Serializer &serializer)Player [protected, virtual]
Serialized()Serialized
SetActive(bool active)Player [inline]
SetClass(Class *)Object [inline, protected]
SetColor(const vector3 &color)Player [inline]
SetData(void *data)ListNode< Root >
SetID(const string &id)Root [inline]
SetName(const string &name)Player [inline]
SetRaceId(const string &race_id)Player [inline]
Sort(bool backward=false)Root
TreeNode()TreeNode< Root >
unitsPlayer [protected]
units_mapPlayer [protected]
UnitsMap typedefPlayer [private]
UnloadResources()Player
Unlock() const Root [inline]
UnlockCounted()Counted [inline, protected, static]
Update()Player
UpdatePlayerMap(const Unit *unit, bool added)Player
~Counted()Counted [inline, protected, virtual]
~List()List< Root > [virtual]
~ListNode()ListNode< Root > [virtual]
~Object()Object [protected, virtual]
~Player()Player [virtual]
~Referenced()Referenced [virtual]
~Root()Root [protected, virtual]
~Serialized()Serialized [virtual]


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