AcquirePointer() | Counted | [inline] |
active | Player | [protected] |
AddObjectRef(Ref< Referenced > *) | Referenced | [inline] |
ClearChildren() | Root | |
color | Player | [protected] |
Counted() | Counted | [inline] |
CreatePlayerMap(const MapSize &map_size) | Player | |
DeletePlayerMap() | Player | |
DeregisterUnit(Unit *unit) | Player | |
Deserialize(Serializer &serializer, bool first) | Player | [protected, virtual] |
Dispatch(Cmd *) | Object | |
Find(const string &path) | Root | [inline] |
GetBack() const | List< Root > | |
GetClass() const | Object | [inline] |
GetCmdProtos(HashList *) | Object | |
GetColor() const | Player | [inline] |
GetData() const | ListNode< Root > | |
GetFront() const | List< Root > | |
GetFullPath() | Root | |
GetGroupName() | Object | [protected, virtual] |
GetID() | Root | [inline] |
GetInstanceSize() const | Object | [virtual] |
GetName() const | Player | [inline] |
GetNext() const | ListNode< Root > | |
GetParent() const | TreeNode< Root > | |
GetPlayerMap() const | Player | [inline] |
GetPrev() const | ListNode< Root > | |
GetRaceId() const | Player | [inline] |
GetRefs() | Referenced | [inline] |
GetRemoteID() const | RemoteClient | [inline] |
GetTreeSize() const | Root | |
GetUnit(ushort_t remote_id) const | Player | [inline] |
id | Root | [protected] |
InsertAfter(Root *prev) | ListNode< Root > | |
InsertBefore(Root *next) | ListNode< Root > | |
InvalidateAllRefs() | Referenced | [protected] |
IsA(const Class *) const | Object | [inline] |
IsA(const char *) const | Object | |
IsActive() const | Player | [inline] |
IsEmpty() const | List< Root > | |
IsHyper() const | Player | [inline] |
IsInstanceOf(const Class *) const | Object | [inline] |
IsLinked() const | ListNode< Root > | |
IsLocal() const | RemoteClient | [inline] |
kernel_server | Object | [protected] |
Level class | Player | [friend] |
List() | List< Root > | |
ListNode(void *pdata=NULL) | ListNode< Root > | |
LoadResources() | Player | |
Lock() const | Root | [inline] |
LockCounted() | Counted | [inline, protected, static] |
LogTree(const string &indent) const | Root | |
map | Player | [protected] |
mutex | Root | [mutable, protected] |
my_class | Object | [protected] |
name | Player | [protected] |
NewUnit(const string &prototype_id) | Player | |
NewUnit(Prototype *prototype) | Player | |
Object(const char *name) | Object | |
OnMessage(ActionEvent *pevent) | Player | [protected, virtual] |
OnMessage(InputEvent *pevent) | Player | [protected, virtual] |
Player(const char *id) | Player | |
PlayerRemoteClient(const char *id) | PlayerRemoteClient | |
PopBack() | List< Root > | |
PopFront() | List< Root > | |
PushBack(Root *node) | List< Root > | |
PushFront(Root *node) | List< Root > | |
race | Player | [protected] |
race_id | Player | [protected] |
Referenced() | Referenced | |
refList | Referenced | [protected] |
RegisterUnit(Unit *unit) | Player | |
Release() | Counted | [inline, virtual] |
ReleaseChildren() | Root | |
RemObjectRef(Ref< Referenced > *) | Referenced | [inline] |
RemoteClient(const char *id) | RemoteClient | |
Remove() | ListNode< Root > | |
Root(const char *id) | Root | |
SendMessage(BaseMessage *message, Root *destination, double delay=0.0) | Root | [protected] |
SendRemoteMessage(BaseMessage *message, RemoteClient *destination, double delay=0.0) | RemoteClient | |
SendRemoteMessageToUnit(BaseMessage *message, Unit *destination, double delay=0.0) | PlayerRemoteClient | |
Serialize(Serializer &serializer) | Player | [protected, virtual] |
Serialized() | Serialized | |
SetActive(bool active) | Player | [inline] |
SetClass(Class *) | Object | [inline, protected] |
SetColor(const vector3 &color) | Player | [inline] |
SetData(void *data) | ListNode< Root > | |
SetID(const string &id) | Root | [inline] |
SetName(const string &name) | Player | [inline] |
SetRaceId(const string &race_id) | Player | [inline] |
Sort(bool backward=false) | Root | |
TreeNode() | TreeNode< Root > | |
units | Player | [protected] |
units_map | Player | [protected] |
UnitsMap typedef | Player | [private] |
UnloadResources() | Player | |
Unlock() const | Root | [inline] |
UnlockCounted() | Counted | [inline, protected, static] |
Update() | Player | |
UpdatePlayerMap(const Unit *unit, bool added) | Player | |
~Counted() | Counted | [inline, protected, virtual] |
~List() | List< Root > | [virtual] |
~ListNode() | ListNode< Root > | [virtual] |
~Object() | Object | [protected, virtual] |
~Player() | Player | [virtual] |
~Referenced() | Referenced | [virtual] |
~Root() | Root | [protected, virtual] |
~Serialized() | Serialized | [virtual] |