OpenALSound Member List

This is the complete list of members for OpenALSound, including all inherited members.

AcquirePointer()Counted [inline]
AddObjectRef(Ref< Referenced > *)Referenced [inline]
al_audio_serverOpenALSound [protected]
al_sound_resourceOpenALSound [protected]
categorySound [protected]
Category enum nameSound
CategoryToString(Category category, string &name)Sound [static]
ClearChildren()Root
CopySoundAttrsFrom(const Sound *other)Sound [inline]
Counted()Counted [inline]
data_fileResource [protected]
Deserialize(Serializer &serializer, bool first)Root [protected, virtual]
Dispatch(Cmd *)Object
file_nameResource [protected]
Find(const string &path)Root [inline]
GetBack() const List< Root >
GetCategory() const Sound [inline]
GetClass() const Object [inline]
GetCmdProtos(HashList *)Object
GetData() const ListNode< Root >
GetDataFile() const Resource [inline]
GetDataSize()OpenALSound [virtual]
GetFileName() const Resource [inline]
GetFront() const List< Root >
GetFullPath()Root
GetGroupName()Object [protected, virtual]
GetID()Root [inline]
GetInnerConeAngle() const Sound [inline]
GetInstanceSize() const Object [virtual]
GetMaxDistance() const Sound [inline]
GetMaxVolume() const Sound [inline]
GetMinVolume() const Sound [inline]
GetNext() const ListNode< Root >
GetOuterConeAngle() const Sound [inline]
GetOuterConeVolume() const Sound [inline]
GetParent() const TreeNode< Root >
GetPitch() const Sound [inline]
GetPrev() const ListNode< Root >
GetPriority() const Sound [inline]
GetRefDistance() const Sound [inline]
GetRefs()Referenced [inline]
GetRolloffFactor() const Sound [inline]
GetTransform() const Sound [inline]
GetTreeSize() const Root
GetType() const Resource [inline]
GetUniqueId() const Resource [inline]
GetVelocity() const Sound [inline]
GetVolume() const Sound [inline]
idRoot [protected]
inner_cone_angleSound [protected]
InsertAfter(Root *prev)ListNode< Root >
InsertBefore(Root *next)ListNode< Root >
InvalidateAllRefs()Referenced [protected]
IsA(const Class *) const Object [inline]
IsA(const char *) const Object
IsEmpty() const List< Root >
IsInstanceOf(const Class *) const Object [inline]
IsLinked() const ListNode< Root >
IsLoaded() const Resource [inline]
IsLooping() const Sound [inline]
IsPlaying()OpenALSound [virtual]
IsStreaming() const Sound [inline]
kernel_serverObject [protected]
List()List< Root >
ListNode(void *pdata=NULL)ListNode< Root >
Load()Resource
loadedResource [protected]
LoadResource()OpenALSound [protected, virtual]
Lock() const Root [inline]
LockCounted()Counted [inline, protected, static]
LogTree(const string &indent) const Root
loopingSound [protected]
max_distanceSound [protected]
max_volumeSound [protected]
min_volumeSound [protected]
move_dirtySound [protected]
mutexRoot [mutable, protected]
my_classObject [protected]
Object(const char *name)Object
OpenALSound(const char *id)OpenALSound
outer_cone_angleSound [protected]
outer_cone_volumeSound [protected]
Pause()OpenALSound [protected, virtual]
pitchSound [protected]
Play()OpenALSound [protected, virtual]
PlayPause()Sound [protected, virtual]
PopBack()List< Root >
PopFront()List< Root >
prioritySound [protected]
props_dirtySound [protected]
PushBack(Root *node)List< Root >
PushFront(Root *node)List< Root >
ref_distanceSound [protected]
Referenced()Referenced
refListReferenced [protected]
Release()Counted [inline, virtual]
ReleaseChildren()Root
RemObjectRef(Ref< Referenced > *)Referenced [inline]
Remove()ListNode< Root >
RES_ALL enum valueResource
RES_ANIMATION enum valueResource
RES_COUNT enum valueResource
RES_FONT enum valueResource
RES_INVALID enum valueResource
RES_MESH enum valueResource
RES_MODEL enum valueResource
RES_OTHER enum valueResource
res_serverResource [protected]
RES_SOUND enum valueResource
RES_SOUND_RESOURCE enum valueResource
RES_TEXTURE enum valueResource
Resource(const char *id)Resource
rolloff_factorSound [protected]
Root(const char *id)Root
SendMessage(BaseMessage *message, Root *destination, double delay=0.0)Root [protected]
Serialize(Serializer &serializer)Root [protected, virtual]
Serialized()Serialized
SetCategory(Category category)Sound [inline]
SetClass(Class *)Object [inline, protected]
SetData(void *data)ListNode< Root >
SetDataFile(DataFile *data_file)Resource [inline]
SetFileName(const string &file_name)Resource [inline]
SetID(const string &id)Root [inline]
SetInnerConeAngle(float a)Sound [inline]
SetLooping(bool b)Sound [inline]
SetMaxDistance(float d)Sound [inline]
SetMaxVolume(float v)Sound [inline]
SetMinVolume(float v)Sound [inline]
SetOuterConeAngle(float a)Sound [inline]
SetOuterConeVolume(float v)Sound [inline]
SetPitch(float v)Sound [inline]
SetPriority(int pri)Sound [inline]
SetRefDistance(float d)Sound [inline]
SetRolloffFactor(float v)Sound [inline]
SetStreaming(bool b)Sound [inline]
SetTransform(const matrix44 &m)Sound [inline]
SetVelocity(const vector3 &v)Sound [inline]
SetVolume(float v)Sound [inline]
SND_AMBIENT enum valueSound
SND_COUNT enum valueSound
SND_EFFECT enum valueSound
SND_MUSIC enum valueSound
SND_SPEECH enum valueSound
Sort(bool backward=false)Root
Sound(const char *id)Sound
sound_resourceSound [protected]
sourceOpenALSound [protected]
Stop()OpenALSound [protected, virtual]
streamingSound [protected]
StringToCategory(const string &name, Category &category)Sound [static]
TestType(Type t) const Resource [inline]
transformSound [protected]
TreeNode()TreeNode< Root >
typeResource [protected]
Type enum nameResource
unique_idResource [protected]
Unload()Resource
UnloadResource()OpenALSound [protected, virtual]
Unlock() const Root [inline]
UnlockCounted()Counted [inline, protected, static]
Update()OpenALSound [protected, virtual]
UpdateStream()OpenALSound [protected, virtual]
velocitySound [protected]
volumeSound [protected]
volume_dirtySound [protected]
~Counted()Counted [inline, protected, virtual]
~List()List< Root > [virtual]
~ListNode()ListNode< Root > [virtual]
~Object()Object [protected, virtual]
~OpenALSound()OpenALSound [virtual]
~Referenced()Referenced [virtual]
~Resource()Resource [virtual]
~Root()Root [protected, virtual]
~Serialized()Serialized [virtual]
~Sound()Sound [virtual]


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