OpenALAudioServer Member List

This is the complete list of members for OpenALAudioServer, including all inherited members.

AcquirePointer()Counted [inline]
AddObjectRef(Ref< Referenced > *)Referenced [inline]
AudioServer(const char *id)AudioServer
category_allowedAudioServer [protected]
category_volumeAudioServer [protected]
check_al_error()OpenALAudioServer
check_alc_error()OpenALAudioServer
ClearChildren()Root
CloseDevice()OpenALAudioServer [virtual]
contextOpenALAudioServer [protected]
Counted()Counted [inline]
Deserialize(Serializer &serializer, bool first)Root [protected, virtual]
deviceOpenALAudioServer [protected]
device_listAudioServer [protected]
device_nameAudioServer [protected]
device_openedAudioServer [protected]
Dispatch(Cmd *)Object
distance_modelAudioServer [protected]
DistanceModel enum nameAudioServer
DistanceModelToString(DistanceModel model, string &name)AudioServer [static]
DM_COUNT enum valueAudioServer
DM_EXPONENT enum valueAudioServer
DM_EXPONENT_CLAMPED enum valueAudioServer
DM_INVERSE enum valueAudioServer
DM_INVERSE_CLAMPED enum valueAudioServer
DM_LINEAR enum valueAudioServer
DM_LINEAR_CLAMPED enum valueAudioServer
DM_NONE enum valueAudioServer
doppler_factorAudioServer [protected]
Find(const string &path)Root [inline]
GetBack() const List< Root >
GetCategoryAllowed(Sound::Category category)AudioServer [inline]
GetCategoryVolume(Sound::Category category)AudioServer [inline]
GetClass() const Object [inline]
GetCmdProtos(HashList *)Object
GetData() const ListNode< Root >
GetDeviceList()AudioServer [inline]
GetDeviceName()AudioServer [inline]
GetDistanceModel()AudioServer [inline]
GetDopplerFactor() const AudioServer [inline]
GetFront() const List< Root >
GetFullPath()Root
GetGroupName()Object [protected, virtual]
GetID()Root [inline]
GetInstance()Server< AudioServer > [static]
GetInstanceSize() const Object [virtual]
GetMasterVolume()AudioServer [inline]
GetNext() const ListNode< Root >
GetParent() const TreeNode< Root >
GetPrev() const ListNode< Root >
GetRefs()Referenced [inline]
GetSpeedOfSound() const AudioServer [inline]
GetTreeSize() const Root
idRoot [protected]
InsertAfter(Root *prev)ListNode< Root >
InsertBefore(Root *next)ListNode< Root >
InvalidateAllRefs()Referenced [protected]
IsA(const Class *) const Object [inline]
IsA(const char *) const Object
IsDeviceOpened()AudioServer [inline]
IsEmpty() const List< Root >
IsInstanceOf(const Class *) const Object [inline]
IsLinked() const ListNode< Root >
IsMuted()AudioServer [inline]
IsVolumeDirty()AudioServer [inline]
kernel_serverObject [protected]
List()List< Root >
listenerAudioServer [protected]
ListNode(void *pdata=NULL)ListNode< Root >
Lock() const Root [inline]
LockCounted()Counted [inline, protected, static]
LogTree(const string &indent) const Root
master_volumeAudioServer [protected]
Mute()AudioServer
mutedAudioServer [protected]
mutexRoot [mutable, protected]
my_classObject [protected]
NewAudioFile(const string &file_name, bool open=false, bool write=false)AudioServer
NewSound(const string &name)OpenALAudioServer [virtual]
NewSoundResource(const string &name)OpenALAudioServer [virtual]
Object(const char *name)Object
OpenALAudioServer(const char *id)OpenALAudioServer
OpenDevice()OpenALAudioServer [virtual]
PauseSound(Sound *snd)AudioServer [inline]
PlayPauseSound(Sound *snd)AudioServer [inline]
PlaySound(Sound *snd)AudioServer [inline]
PopBack()List< Root >
PopFront()List< Root >
props_dirtyAudioServer [protected]
PushBack(Root *node)List< Root >
PushFront(Root *node)List< Root >
Referenced()Referenced
refListReferenced [protected]
Release()Counted [inline, virtual]
ReleaseChildren()Root
RemObjectRef(Ref< Referenced > *)Referenced [inline]
Remove()ListNode< Root >
resource_serverAudioServer [protected]
Root(const char *id)Root
RootServer(const char *name)RootServer< AudioServer >
SendMessage(BaseMessage *message, Root *destination, double delay=0.0)Root [protected]
Serialize(Serializer &serializer)Root [protected, virtual]
Serialized()Serialized
Server()Server< AudioServer >
SetCategoryAllowed(Sound::Category category, bool allowed)AudioServer
SetCategoryVolume(Sound::Category category, float volume)AudioServer [inline]
SetClass(Class *)Object [inline, protected]
SetData(void *data)ListNode< Root >
SetDeviceName(const string &name)AudioServer [inline]
SetDistanceModel(DistanceModel model)AudioServer [inline]
SetDopplerFactor(float v)AudioServer [inline]
SetID(const string &id)Root [inline]
SetListener(Listener *l)AudioServer [inline]
SetMasterVolume(float volume)AudioServer [inline]
SetSpeedOfSound(float v)AudioServer [inline]
Sort(bool backward=false)Root
sounds_listAudioServer [protected]
speed_of_soundAudioServer [protected]
StopAllSounds()AudioServer [inline]
StopSound(Sound *snd)AudioServer [inline]
StringToDistanceModel(const string &name, DistanceModel &model)AudioServer [static]
TreeNode()TreeNode< Root >
Trigger()OpenALAudioServer [virtual]
Unlock() const Root [inline]
UnlockCounted()Counted [inline, protected, static]
Unmute()AudioServer
UpdateAllSounds()AudioServer [inline]
UpdateAllStreams()AudioServer [inline]
UpdateListener()AudioServer [inline]
UpdateSound(Sound *snd)AudioServer [inline]
UpdateStream(Sound *snd)AudioServer [inline]
volume_dirtyAudioServer [protected]
WriteInfo()OpenALAudioServer [virtual]
~AudioServer()AudioServer [virtual]
~Counted()Counted [inline, protected, virtual]
~List()List< Root > [virtual]
~ListNode()ListNode< Root > [virtual]
~Object()Object [protected, virtual]
~OpenALAudioServer()OpenALAudioServer [virtual]
~Referenced()Referenced [virtual]
~Root()Root [protected, virtual]
~Serialized()Serialized [virtual]
~Server()Server< AudioServer > [virtual]


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