Level Member List

This is the complete list of members for Level, including all inherited members.

AcquirePointer()Counted [inline]
activePreloaded [protected]
active_playerLevel [protected]
AddObjectRef(Ref< Referenced > *)Referenced [inline]
AddUnitToMap(Unit *unit)Level
author_contactLevel [protected]
author_nameLevel [protected]
ClearBody()Level [protected, virtual]
ClearChildren()Root
ClearHeader()Level [protected, virtual]
Counted()Counted [inline]
DeregisterPlayer(Player *player)Level [inline, private]
Deserialize(Serializer &serializer, bool first)Preloaded [protected, virtual]
Dispatch(Cmd *)Object
file_namePreloaded [protected]
Find(const string &path)Root [inline]
GetActivePlayer() const Level [inline]
GetBack() const List< Root >
GetClass() const Object [inline]
GetCmdProtos(HashList *)Object
GetData() const ListNode< Root >
GetFileName()Preloaded [inline]
GetFront() const List< Root >
GetFullPath()Root
GetGroupName()Object [protected, virtual]
GetID()Root [inline]
GetInstanceSize() const Object [virtual]
GetMap() const Level [inline]
GetNext() const ListNode< Root >
GetParent() const TreeNode< Root >
GetPlayer(const string &id) const Level [inline]
GetPrev() const ListNode< Root >
GetRefs()Referenced [inline]
GetTreeSize() const Root
idRoot [protected]
InsertAfter(Root *prev)ListNode< Root >
InsertBefore(Root *next)ListNode< Root >
InvalidateAllRefs()Referenced [protected]
IsA(const Class *) const Object [inline]
IsA(const char *) const Object
IsActive()Preloaded [inline]
IsEmpty() const List< Root >
IsInstanceOf(const Class *) const Object [inline]
IsLinked() const ListNode< Root >
IsLoaded()Preloaded [inline]
kernel_serverObject [protected]
Level(const char *id)Level
List()List< Root >
ListNode(void *pdata=NULL)ListNode< Root >
Load()Preloaded [virtual]
load_headerPreloaded [protected]
loadedPreloaded [protected]
LoadHeader()Preloaded
LoadResources()Level [protected, virtual]
Lock() const Root [inline]
LockCounted()Counted [inline, protected, static]
LogTree(const string &indent) const Root
mapLevel [protected]
mutexRoot [mutable, protected]
my_classObject [protected]
nameLevel [protected]
NewPlayer(const string &name)Level
Object(const char *name)Object
playersLevel [protected]
PopBack()List< Root >
PopFront()List< Root >
Preloaded(const char *id)Preloaded
PushBack(Root *node)List< Root >
PushFront(Root *node)List< Root >
ReadBody(Serializer &serializer)Level [protected, virtual]
ReadHeader(Serializer &serializer)Level [protected, virtual]
Referenced()Referenced
refListReferenced [protected]
RegisterPlayer(Player *player)Level [inline, private]
Release()Counted [inline, virtual]
ReleaseChildren()Root
RemObjectRef(Ref< Referenced > *)Referenced [inline]
Remove()ListNode< Root >
RemoveUnitFromMap(Unit *unit)Level
Render()Level
Root(const char *id)Root
Save()Preloaded
script_fileLevel [protected]
SendMessage(BaseMessage *message, Root *destination, double delay=0.0)Root [protected]
Serialize(Serializer &serializer)Preloaded [protected, virtual]
Serialized()Serialized
SetActive(bool active)Level [virtual]
SetClass(Class *)Object [inline, protected]
SetData(void *data)ListNode< Root >
SetFileName(const string &file_name)Preloaded [inline]
SetID(const string &id)Root [inline]
Sort(bool backward=false)Root
TreeNode()TreeNode< Root >
Unload()Preloaded [virtual]
UnloadResources()Level [protected, virtual]
Unlock() const Root [inline]
UnlockCounted()Counted [inline, protected, static]
Update()Level
WriteBody(Serializer &serializer)Level [protected, virtual]
WriteHeader(Serializer &serializer)Level [protected, virtual]
~Counted()Counted [inline, protected, virtual]
~Level()Level [virtual]
~List()List< Root > [virtual]
~ListNode()ListNode< Root > [virtual]
~Object()Object [protected, virtual]
~Preloaded()Preloaded [virtual]
~Referenced()Referenced [virtual]
~Root()Root [protected, virtual]
~Serialized()Serialized [virtual]


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