AcquirePointer() | Counted | [inline] |
ActivateGui(const string &id) | Game | |
ActivateGui(Gui *gui) | Game | [protected] |
ActivateLastProfile() | Game | [protected] |
ActivateLevel(const string &id) | Game | |
ActivateLevel(Level *level) | Game | [protected] |
ActivateProfile(const string &id) | Game | |
ActivateProfile(Profile *profile) | Game | [protected] |
active_gui | Game | [protected] |
active_level | Game | [protected] |
active_map | Game | [protected] |
active_player | Game | [protected] |
active_profile | Game | [protected] |
AddObjectRef(Ref< Referenced > *) | Referenced | [inline] |
audio_server | Game | [protected] |
building_sel_renderer | Game | [protected] |
ClearChildren() | Root | |
Close() | Game | |
Counted() | Counted | [inline] |
CreateDefaultProfile() | Game | [protected] |
Deserialize(Serializer &serializer, bool first) | Root | [protected, virtual] |
Dispatch(Cmd *) | Object | |
file_server | Game | [protected] |
Find(const string &path) | Root | [inline] |
Game(const char *id) | Game | |
GetActiveGui() const | Game | [inline] |
GetActiveLevel() const | Game | [inline] |
GetActiveMap() const | Game | [inline] |
GetActivePlayer() const | Game | [inline] |
GetActiveProfile() const | Game | [inline] |
GetBack() const | List< Root > | |
GetBuildingSelRenderer() const | Game | [inline] |
GetClass() const | Object | [inline] |
GetCmdProtos(HashList *) | Object | |
GetData() const | ListNode< Root > | |
GetFront() const | List< Root > | |
GetFullPath() | Root | |
GetGroupName() | Object | [protected, virtual] |
GetGui(const string &id) const | Game | [inline] |
GetID() | Root | [inline] |
GetInstance() | Server< Game > | [static] |
GetInstanceSize() const | Object | [virtual] |
GetLevel(const string &id) const | Game | [inline] |
GetMap(const string &id) const | Game | [inline] |
GetNext() const | ListNode< Root > | |
GetOnScreenText() const | Game | [inline] |
GetParent() const | TreeNode< Root > | |
GetPrev() const | ListNode< Root > | |
GetProfile(const string &id) const | Game | [inline] |
GetRace(const string &id) const | Game | [inline] |
GetRefs() | Referenced | [inline] |
GetScheme(const string &id) const | Game | [inline] |
GetSelection() const | Game | [inline] |
GetSystemFont() const | Game | [inline] |
GetTitle() const | Game | [inline] |
GetTreeSize() const | Root | |
GetUnitSelRenderer() const | Game | [inline] |
gfx_server | Game | [protected] |
guis | Game | [protected] |
id | Root | [protected] |
input_server | Game | [protected] |
InsertAfter(Root *prev) | ListNode< Root > | |
InsertBefore(Root *next) | ListNode< Root > | |
InvalidateAllRefs() | Referenced | [protected] |
IsA(const Class *) const | Object | [inline] |
IsA(const char *) const | Object | |
IsEmpty() const | List< Root > | |
IsInstanceOf(const Class *) const | Object | [inline] |
IsLinked() const | ListNode< Root > | |
IsRun() const | Game | [inline] |
kernel_server | Object | [protected] |
levels | Game | [protected] |
List() | List< Root > | |
ListNode(void *pdata=NULL) | ListNode< Root > | |
LoadGuis() | Game | [protected] |
LoadLevels() | Game | [protected] |
LoadMaps() | Game | [protected] |
LoadProfiles() | Game | [protected] |
LoadRaces() | Game | [protected] |
LoadSchemes() | Game | [protected] |
Lock() const | Root | [inline] |
LockCounted() | Counted | [inline, protected, static] |
LogTree(const string &indent) const | Root | |
maps | Game | [protected] |
message_server | Game | [protected] |
mouse_info | Game | [protected] |
mutex | Root | [mutable, protected] |
my_class | Object | [protected] |
NewPreloaded(const char *class_name, Root *root, const string &file_name) | Game | [protected] |
NewSelRenderer(const string &class_name) | Game | [protected] |
Object(const char *name) | Object | |
OnAction(const string &action, int position, void *data) | Game | [protected, static] |
OnKey(KeyCode code, KeyState state) | Game | [protected, static] |
OnLog(LogServer::LogLevel level, const string &file_name, int line, const string &text) | Game | [protected, static] |
OnSize(ushort_t width, ushort_t height, bool fullscreen) | Game | [protected, static] |
Open() | Game | |
opened | Game | [protected] |
ost | Game | [protected] |
path_server | Game | [protected] |
PopBack() | List< Root > | |
PopFront() | List< Root > | |
profiles | Game | [protected] |
PushBack(Root *node) | List< Root > | |
PushFront(Root *node) | List< Root > | |
Quit() | Game | |
races | Game | [protected] |
Referenced() | Referenced | |
refList | Referenced | [protected] |
Release() | Counted | [inline, virtual] |
ReleaseChildren() | Root | |
RemObjectRef(Ref< Referenced > *) | Referenced | [inline] |
remote_server | Game | [protected] |
Remove() | ListNode< Root > | |
Render() | Game | [inline, private] |
Root(const char *id) | Root | |
RootServer(const char *name) | RootServer< Game > | |
run | Game | [protected] |
Run() | Game | |
SaveScreenshot() | Game | |
scene_server | Game | [protected] |
schemes | Game | [protected] |
sel_renderers | Game | [protected] |
selection | Game | [protected] |
SendMessage(BaseMessage *message, Root *destination, double delay=0.0) | Root | [protected] |
Serialize(Serializer &serializer) | Root | [protected, virtual] |
serialize_server | Game | [protected] |
Serialized() | Serialized | |
Server() | Server< Game > | |
SetBuildingSelRenderer(const string &class_name) | Game | |
SetClass(Class *) | Object | [inline, protected] |
SetData(void *data) | ListNode< Root > | |
SetID(const string &id) | Root | [inline] |
SetTitle(const string &title) | Game | |
SetUnitSelRenderer(const string &class_name) | Game | |
Sort(bool backward=false) | Root | |
system_font | Game | [protected] |
time_server | Game | [protected] |
title | Game | [protected] |
TreeNode() | TreeNode< Root > | |
Trigger() | Server< Game > | [virtual] |
unit_sel_renderer | Game | [protected] |
Unlock() const | Root | [inline] |
UnlockCounted() | Counted | [inline, protected, static] |
Update() | Game | [inline, private] |
UpdateOstDimensions() | Game | [inline, private] |
variables | Game | [protected] |
~Counted() | Counted | [inline, protected, virtual] |
~Game() | Game | [virtual] |
~List() | List< Root > | [virtual] |
~ListNode() | ListNode< Root > | [virtual] |
~Object() | Object | [protected, virtual] |
~Referenced() | Referenced | [virtual] |
~Root() | Root | [protected, virtual] |
~Serialized() | Serialized | [virtual] |
~Server() | Server< Game > | [virtual] |