#include "engine/buildingunit.h"
#include "engine/prototype.h"
#include "engine/game.h"
#include "engine/selectionrenderer.h"
#include "kernel/kernelserver.h"
#include "kernel/logserver.h"
#include "framework/sceneobject.h"
#include "framework/gfxserver.h"
Functions | |
PrepareClass (BuildingUnit,"Unit", s_NewBuildingUnit, s_InitBuildingUnit) |
PrepareClass | ( | BuildingUnit | , | |
"Unit" | , | |||
s_NewBuildingUnit | , | |||
s_InitBuildingUnit | ||||
) |