Dark Oberon Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
ActionEvent
Animation
Animation::AnimationSample
Animator
Arg
AudioFile
AudioFile::Format
AudioServer
BaseMessage
BoxSelRenderer
BuildingPrototype
BuildingUnit
Class
Cmd
CmdProto
CmdProtoNativeA factory for Cmd objects that correspond to natively implemented script commands
ConditionCondition
CountedImplements counted pointers
CRC
DataFile
DirectoryWrapper for directory functions
DisplayModeContains display mode parameters
DisplayMode::WidowPosition
DisplayMode::WidowSize
EmptyMessage
EngineMain class of engine
Env
Event< Type >
FileWrapper class for accessing file system files. Provides functions for reading and writing files
FileServerCentral server object of file system. Provides functions for creating file and directory objects and assigns
Flagged< Type >Helps with setting flags
Flagged16
Flagged32
Flagged64
Flagged8
Font
FontFile
FontFile::CharSize
FontFile::GlyphData
ForcePrototype
ForceUnit
FreeTypeFontFile
GameOpens application window a perform main game loop
GfxServerGFX server interface
GfxServer::ClearValues
GlfwConditionMutex implemented with GLFW library
GlfwGfxServerOpenAL audio server
GlfwInputServerGLFW input server
GlfwKernelServerGLFW kernel server
GlfwMutexMutex implemented with GLFW library
GlfwRecMutexRecursive mutex implemented with GLFW library
GlfwSemaphoreMutex implemented with GLFW library
GlfwThreadThread implemented with GLFW library
GlfwThreadServerGLFW kernel server
GlfwTimeServerGLFW time server
Gui
HashListA doubly linked list of named nodes with fast hashtable based search
HashNodeA node element in a HashList
HashTableImplements a simple string Hash table
ImageFile
InputEvent
InputServerGFX server interface
InputServer::ActionInfo
InputServer::BindInfo
InputServer::KeyInfo
InputServer::SliderInfo
IsoScene
KernelServerCentral kernel server class
KeyArray< Type >Implements growable array of key-data pairs. The array is kept sorted for fast Find() by key
KeyArray< Type >::KeyElement
Level
List< Node >Implements double linked list
Listener
ListNode< Node >Implements a node used with List template
LogServerThis server provides logging messages
LogServer::LogEntry
LuaCmdProtoA factory for Cmd objects that correspond to Lua implemented script commands
LuaScriptLoaderLua 5 wrapper
Map
Map::Field
Map::Fragment
Map::Segment
MapArea
MapEnums
MapPosition2D
MapPosition3D
MapSize
matrix33
matrix44
Mesh
Message< Type >
MessageReceiver< Type >
MessageServer
Model
MouseInfo
MutexMutex
Object
OggAudioFile
OnScreenText
OnScreenText::Message
OpenALAudioServerA sound server based on OpenAL
OpenALListener
OpenALSound
OpenALSoundResource
OpenGLFont
OpenGLGfxServerOpenAL audio server
OpenGLTexture
ParseErrorHandler
Path
PathRequest
PathResponse
PathServer
PathServer::PathQuery
Player
PlayerMap
PlayerRemoteClientPlayerRemoteClient
PlayerRemoteServerPlayerRemoteServer
Pool< Node >Pool
PoolNode< Node >Implements a node used with Pool template
Preloaded
Primitive
Profile
Profile::a
Profile::b
Profile::c
Profile::d
Profile::e
Profile::f
ProjectionProjection
ProtoDefInfo
Prototype
Prototype::Material
Prototype::Model
Prototype::Segment
Prototype::Terrain
Race
RecMutexRecursive mutex
RectSelRenderer
Ref< TYPE >
Referenced
RemoteClientRemoteClient
RemoteServerRemoteServer
Request< Type >
ResourceA superclass of all resource related subclasses such as Sound, Texture and so on
ResourceServerCentral resource server. Creates and manages resource objects
Response< Type >
RootDefines the basic functionality and interface for object hierarchy
RootServer< Node >RootServer
Scene
SceneNodeThe SceneNode is the base class of all objects which can be attached to a scene managed by the SceneServer class. A scene node object may provide transform or geometry information
SceneObject
SceneObject::ModelItem
SceneServer
Scheme
Scheme::Fragment
Scheme::Material
ScriptLoader
ScriptServer
Selection
SelectionRenderer
SemaphoreSemaphore
Serialized
SerializedResource
Serializer
SerializeServer
Server< Node >Server
ShapeNodeThe ShapeNode is the base class of all objects which can be attached to a scene managed by the SceneServer class. A scene node object may provide transform or geometry information
SListSimple list (not template)
SListNodeSimple list node (not template)
Sound
SoundResource
StateEvent
StrListImplements double linked list of named nodes
StrNodeImplements a named node used with StrList template
StrX
Texture
TGA
TGA_Callbacks
TGA_Header
TgaImageFile
ThreadThread
ThreadPoolThreadPool
ThreadPool::Request
ThreadServerThreads, mutexes, conditional variables
TimeServerTime server interface
TransformNodeA transform node groups its child nodes and defines position, orientation and scale of a scene node. Transformation hierarchies can be created using the object name space hierarchy
TreeNode< Node >Implements a tree node with childrens stored in list
Unit
vector2
vector3
vector4
VideoMode
ViewportViewport
Warfog
WavePathServer
WavePathServer::PathStep
WriteErrorHandler
XercesSerializer
XMLUtils

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